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− | The Radboud Immersive Virtual Environment Research (RIVER) Labs are two Behavioral Science Institute research labs dedicated to experiments in Virtual Reality (VR). However, in 2013 it was decided to make RIVER Lab 1 available for other purposes as well, promoting RIVER Lab 2 as the prime facility for any VR research. The RIVER Labs are managed by Erik van den Berge of the TSG.
| + | {{Infobox tsg |
| + | | image = Riverlab2_01.png |
| + | | image alt = RIVER Lab 2 |
| + | | caption = RIVER Lab 2 in 2015 |
| + | | label1 = Location |
| + | | data1 = B.00.12a (RIVER Lab 1),<br/>B.00.10 (RIVER Lab 2) |
| + | | manuals = {{bulleted list |
| + | | [[:File:riv2 quickstart.pdf|RIVER Lab 2 Oculus Quick Start Guide]] |
| + | | [[:File:Vive_riv2_quickstart.pdf|RIVER Lab 2 Vive Quick Start Guide]] |
| + | }} |
| + | }} |
| | | |
− | == Head Mounted Displays ==
| + | The Radboud Immersive Virtual Environment Research (RIVER) Labs 1 and 2 were two Behavioral Science Institute research labs dedicated to experiments in Virtual Reality (VR) in the Spinoza building. |
− | | |
− | Consult the [[Head Mounted Displays]] page to view the specifications of the head mounted displays used in both RIVER Labs.
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− | In RIVER Lab 2, five retro-reflective markers are attached to the HMD for tracking the participant's position and orientation; any internal tracking is disabled.
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− | == Lab Specifications ==
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| | | |
| + | ==Physical Properties== |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! scope="col" style="width:200px;"| | | ! scope="col" style="width:200px;"| |
− | ! scope="col" style="width:200px;"| [[File:River.png|200px|Image: 200 pixels]] | + | ! scope="col" style="width:200px;"| [[File:Riverlab1_01.png|200px|Image: 200 pixels]] |
− | ! scope="col" style="width:200px;"| [[File:River.png|200px|Image: 200 pixels]] | + | ! scope="col" style="width:200px;"| [[File:Riverlab2_01.png|200px|Image: 200 pixels]] |
| |- | | |- |
| ! scope="col"| | | ! scope="col"| |
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| | Room Number || B.00.12a || B.00.10 | | | Room Number || B.00.12a || B.00.10 |
| |- | | |- |
− | | Room Size<sup>1</sup> (m) || 4.0 * 8.0 || 5.0 * 7.2 | + | | Room Size<ref>Effective tracking area</ref> (m) || 4.0 * 8.0 || 5.0 * 7.2 |
| + | |} |
| + | |
| + | ==Equipment== |
| + | |
| + | Both RIVER labs come with special equipment for creating a digital immersive virtual environment. The following specifications apply to the current lab setup, operational since January 2014. For older specifications, please contact the [[RIVER_Lab/manager|lab manager]]. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="width:200px;"| |
| + | ! scope="col" style="width:200px;"| RIVER Lab 1 |
| + | ! scope="col" style="width:200px;"| RIVER Lab 2 |
| |- | | |- |
| ! Tracking | | ! Tracking |
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| | Update Rate (Hz) || 180 || 60 | | | Update Rate (Hz) || 180 || 60 |
| |- | | |- |
− | | Tracking Software || Intersense Server || AR-Tracking DTrack 2.0<sup>2</sup> | + | | Tracking Software || Intersense Server || AR-Tracking DTrack 2.0 |
| |- | | |- |
| | Tracker Type || Inertial-Ultrasound Hybrid Sensor || Passive retro-reflective markers | | | Tracker Type || Inertial-Ultrasound Hybrid Sensor || Passive retro-reflective markers |
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| ! scope="row" colspan="2" | | | ! scope="row" colspan="2" | |
| |- | | |- |
− | | Wireless VR || style="background-color:#ffaaaa;" | No || style="background-color:#aaffaa;" | Yes | + | | Wireless VR || style="background-color:#F99;" | No || style="background-color:#FFB;" | No<ref>Possible with Oculus Rift DK1 only.</ref> |
| |- | | |- |
− | | Stimulus PC || [[Computers#Lab Computer|Dell Precision T3610]]<sup>2</sup> || [[Computers#Lab Computer|Dell Precision T3610]]<sup>2</sup> | + | | Stimulus PC || [[Dell_Precision_T-series#T3610|Dell Precision T3610]]<ref name="stimpc">Different graphics card installed (GTX1060 or GTX1080). For exact up-to-date specifications, please contact the [[RIVER_Labs/manager|lab manager]] </ref> || [[Dell_Precision_T-series#T3610|Dell Precision T3610]]<ref name="stimpc"/> |
| |- | | |- |
− | | Graphics Card || [[Computers#Graphics card|Nvidia Geforce GTX770]]<sup>2</sup> || Nvidia Geforce GTX780<sup>2</sup> | + | | Stimulus Software || colspan="2" style="text-align:center"| [http://www.worldviz.com/products/vizard Worldviz Vizard 4.0], [https://unity3d.com/ Unity] |
| + | |} |
| + | |
| + | === Head Mounted Displays === |
| + | |
| + | {| class="wikitable" |
| + | ! scope="col"| |
| + | ! scope="col"| Nvis Nvisor SX60 |
| + | ! scope="col"| Oculus Rift Dev. Kit 1 |
| + | ! scope="col"| HTC Vive |
| |- | | |- |
− | | Stimulus Software || colspan="2" style="text-align:center"| Worldviz Vizard 4.0<sup>2</sup> | + | | In service || style="text-align:center;" | 2006 - October 2013 || style="text-align:center;" | November 2013 - 2017 || style="text-align:center;" | November 2016 - |
| |} | | |} |
− | <sup>1</sup> Effective tracking area.
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− | <sup>2</sup> Since January 2014. For previous specifications, please contact the lab manager.
| + | In RIVER Lab 2, five retro-reflective markers are attached to the [[Head Mounted Displays | Head Mounted Display]] (except HTC Vive) via a custom 3D-printed frame for tracking the participant's position and orientation; any internal tracking in the HMD is disabled. |
| + | |
| + | ==== Vive ==== |
| + | As of November 2016, standard HTC Vive setups are available in both RIVER Labs. These setups use the Vive's own "Lighthouse" tracking system instead of the lab's, and a standard [[Computers#Lab_Computer | Lab Computer]] (with upgraded graphics card). No wireless solution is available for the Vive (yet), so the tracking area is limited by the length of the cable and the range of the Lighthouse tracking system. |
| + | As of September 2017, the Vive in RIVER Lab 2 has been equipped with the Deluxe Audio Strap, which has built-in headphones. |
| | | |
− | == Other Equipment == | + | <!-- // MARKED FOR OBSOLESENCE |
− | In RIVER Lab 2, the following equipment is used to help create a fully wireless, low latency virtual reality experience:
| + | === Stimulus PC (RIVER Lab 2) === |
− | *IOGear GW3DHDKIT wireless HDMI transmitter.
| + | {| class="wikitable" |
− | *Anker Astro Pro 14400mAh external battery.
| + | |- |
− | *Sennheiser RS160 wireless headphones
| + | ! scope="col" style="width:200px;"| |
| + | ! scope="col" style="width:200px;"| [[File:riverpc.jpg|200px|Image: 200 pixels]] |
| + | |- |
| + | | Central Processing Unit (CPU) || [http://ark.intel.com/products/75123 Intel Core i7-4770K] |
| + | |- |
| + | | Memory || 16GB 1600Mhz DDR3 |
| + | |- |
| + | | Chipset || Intel Z87 |
| + | |- |
| + | | Audio Chip || Realtek ALC1150 |
| + | |- |
| + | | Network Controller || Intel I217V + Realtek 8111GR (Dual Gigabit Ethernet) |
| + | |- |
| + | | Graphics Processing Unit (GPU) || Nvidia GeForce GTX780 |
| + | |- |
| + | | Storage || Samsung SSD 840 EVO, 128GB |
| + | |} |
| + | === Other Equipment === |
| | | |
− | == Documentation == | + | In RIVER Lab 2, the following equipment is used to help create a fully wireless, low latency virtual reality experience (applies to Oculus DK1 only!): |
| + | *IOGear GW3DHDKIT wireless HDMI transmitter.<ref>http://www.iogear.com/product/GW3DHDKIT/</ref> |
| + | *Anker Astro Pro 14400mAh external battery.<ref>http://www.ianker.com/support-c1-g212.html</ref> |
| + | *Sennheiser RS160 wireless headphones.<ref>http://en-us.sennheiser.com/wireless-audio-headphones-digital-rs-160</ref> |
| + | |
| + | --> |
| + | ==See Also== |
| + | *[[Head Mounted Displays]] |
| | | |
− | *[[Media:R2 quickstart.pdf|RIVER Lab 2 Quick Start Guide]]
| + | ==References== |
− | *[[Media:R2 userguide.pdf|RIVER Lab 2 User Guide]]
| + | <references /> |