Difference between revisions of "Head Mounted Displays"

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| image          = Htcvive.png
 
| image          = Htcvive.png
 
| caption        = HTC Vive
 
| caption        = HTC Vive
| downloads      = *[[Media:Oculus_runtime_sdk_0.8.0.0_win.zip|<nowiki>[Legacy]</nowiki> Oculus Runtime SDK 0.8.0_win]]
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| downloads      =  
 
| manuals        =  
 
| manuals        =  
 
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==Specifications==
 
==Specifications==
  
We offer multiple types of head-mounted display, as specified below.
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We currently offer the following types of head-mounted display. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]]
 +
 
 
{| class="wikitable"   
 
{| class="wikitable"   
 
|-
 
|-
 
! scope="col" style="width:200px;"|  
 
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
 
 
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
 
! scope="col"|  
 
! scope="col"|  
! scope="col"| Nvis Nvisor SX60
 
! scope="col"| Oculus Rift Dev. Kit 1
 
! scope="col"| Oculus Rift Dev. Kit 2
 
 
! scope="col"| HTC Vive
 
! scope="col"| HTC Vive
 +
! scope="col"| Valve Index
 
|-
 
|-
 
! Display
 
! Display
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 
|-
 
|-
| Display Type || LCOS || LED || OLED || AMOLED
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| Display Type || AMOLED || LCD
 
|-
 
|-
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200
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| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
|-
 
|-
| Display Elements ||  2 || 1 || 1 || 2
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| Display Elements ||  2 || 2
 
|-
 
|-
| Pixel Density (ppi) || unspecified || 251 || 441 || unspecified
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| Pixel Density (ppi) || unspecified || 598
 
|-
 
|-
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000
+
| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
| Display Refresh Rate (Hz) || 60 || 60 || 60/72/75 || 90
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| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
 
! Viewing Optics
 
! Viewing Optics
! scope="row" colspan="4"|
+
! scope="row" colspan="5"|
 
|-
 
|-
| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
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| Field of View <ref group="fn" name="fov"/> || 110° || 130°
 
|-
 
|-
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
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| IPD (mm) || 60.9-73.6 || 58-70
 
|-
 
|-
 
! Physical properties
 
! Physical properties
! scope="row" colspan="3"|
+
! scope="row" colspan="5"|
 
|-
 
|-
| Weight (g) || 1,050 || 379 || 439 || 555
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| Weight (g) || 555 || 809
 
|-
 
|-
| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5
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| Cable Length (m) || 4.5 || 5.0
 
|-
 
|-
 
! Interface
 
! Interface
! scope="row" colspan="4"|
+
! scope="row" colspan="5"|
 
|-
 
|-
| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || n/a
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| Platform || PC || PC
 
|-
 
|-
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || n/a
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| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
+
| Inputs || HDMI, USB || DisplayPort, USB
 +
|-
 +
| Controller || Vive Wand || Valve Index
 
|-
 
|-
 
! Tracking
 
! Tracking
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 +
|-
 +
| Type || Lighthouse || Lighthouse 2.0
 +
|-
 +
| Degrees of Freedom || 6 || 6
 
|-
 
|-
| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
+
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
+
| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Controller Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes, 2 Hand Controllers
+
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
 
! Audio
 
! Audio
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 
|-
 
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref>  
+
| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
|}
 
|}
  
 
<references group="fn">
 
<references group="fn">
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 
</references>
 
</references>
  
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<references />
 
<references />
  
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<!--
 
==External Links==
 
==External Links==
*[http://oculus.com Oculus VR]
+
-->

Revision as of 11:08, 4 April 2022

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We currently offer the following types of head-mounted display. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 110° 130°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap


See Also

References