Meta:Samples/Software: Difference between revisions

From TSG Doc
Jump to navigation Jump to search
Line 35: Line 35:


<syntaxhighlight lang="html4strict" line>
<syntaxhighlight lang="html4strict" line>
<!DOCTYPE html>
#!/usr/bin/env python
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Sky Islands v0.2</title>
    <meta name="description" content="">
    <meta name="viewport" content="width=device-width">
    <link rel="stylesheet" href="css/main.css">
</head>


<body>
# import psychopy and rusocsci
  <div id="container">
from psychopy import core, visual
      <div id="game-wrapper">
from rusocsci import buttonbox
          <div id="game-canvas-wrapper"></div>
          <div id="game-gui"></div>
          <div id="game-dialog"></div>
          <div id="game-playerstats">
              <div id="player-avatar-container"><img id="player-avatar" src="res/avatar/f001.png" /></div>
              <div id="player-stats">
                  <div id="player-resources">
                      <ul>
                          <li id="player-resource1" class="player-resource">0</li>
                      </ul>
                  </div>
                  <div id="player-name">
                      <p id="player-name-tag"></p>
                  </div>
              </div>
          </div>
          <div id="game-powers">
              <div id="power1" class="power"></div>
              <div id="power2" class="power"></div>
          </div>
          <div id="game-menu">
              <div id="menu-start" class="menu-full">
                  <div id="start-buttons">
                      <ul>
                          <li id="start-button-start" onclick="onStart()">New Game</li>
                      </ul>
                  </div>
              </div>
              <div id="menu-avatar-select" class="menu-ingame">
                  <div id="avatar-selector">
                      <p>Select Avatar</p>
                      <div class="avatar-menu" onclick="onAvatar(0)"><img src="res/avatar/f001.png" /></div>
                      <div class="avatar-menu" onclick="onAvatar(1)"><img src="res/avatar/m001.png" /></div>
                  </div>
                  <div id="avatar-form-container">
                    <p>Enter Name</p>
                      <form>
                          <input type="text" id="menu-name-input" />
                          <br/><br/>
                          <input type="button" id="menu-name-submit" value="Continue" onclick="onAvatarSelect()" />
                      </form>
                  </div>
              </div>
              <div id="menu-level-select" class="menu-ingame">
                  <ul>
                      <li id="menu-level-1" class="menu-level-unlocked" onclick="onLevelSelect(1)">Level 1</li>
                      <li id="menu-level-2" class="menu-level-locked">???</li>
                      <li id="menu-level-3" class="menu-level-locked">???</li>
                      <li id="menu-level-4" class="menu-level-locked">???</li>
                  </ul>
              </div>
              <div id="menu-gameover" class="menu-ingame">
                  <p>Oh no! You have lost an island!</p>


                  <p><a onclick="onRetry()">Try Again</a></p>
## Setup Section
                  <p><a onclick="onBackToMenu()">Back to Menu</a></p>
win = visual.Window(monitor="testMonitor")
              </div>
bb = buttonbox.Buttonbox()
              <div id="menu-win" class="menu-ingame">
text = visual.TextStim(win, "Press a button on the buttonbox")
                  <p>Congratulations! You are awesome!</p>
                  <p><a onclick="onRetry()">Play Again</a></p>
                  <p><a onclick="onBackToMenu()">Next Level</a></p>
                  </div>
              <div id="menu-timeup" class="menu-full">Je bent nu klaar met dit onderdeel. Ga naar het volgende onderdeel door dit pop-up venster te sluiten, door middel van het rode kruisje.</div>
              <div id="menu-tutorial" class="menu-full">
                  <div id="menu-tutorial-button">
                      <p onclick="pause()">Continue</p>
                  </div>
              </div>
              <div id="menu-pause-button" onclick="pause()"><p>||</p></div>
          </div>
 
          <div id="debug">Version 0.2.3.2</div>
 
      </div>
  </div>
 
  <script type="text/javascript" src="js/resources.min.js"></script>
  <script type="text/javascript" src="js/sprite.min.js"></script>
  <script type="text/javascript" src="js/game.min.js"></script>
</body>
</html>


## Experiment Section
# show text
text.draw()
win.flip()
# wait for response
b = bb.waitButtons()
# show response
text.setText("you pressed: {}".format(b))
text.draw()
win.flip()
core.wait(5)


## Cleanup Section
core.quit()
</syntaxhighlight>
</syntaxhighlight>



Revision as of 10:45, 28 April 2015

Introduction.


Features

This software is made to do this, it has these unique selling points:

  • Feature 1[1]
  • Feature 2
  • Feature 3

Requirements

  • Microsoft Windows XP or later.
  • Intel Core 2 Duo E8600 or higher.
  • Python


Installation

Windows 7 64-bit

  1. Step 1
  2. Step 2
  3. Step 3


Configuration

General settings.


Usage

Templates and how-to's go here.


Template

#!/usr/bin/env python

# import psychopy and rusocsci
from psychopy import core, visual 
from rusocsci import buttonbox

## Setup Section
win = visual.Window(monitor="testMonitor")
bb = buttonbox.Buttonbox()
text = visual.TextStim(win, "Press a button on the buttonbox")

## Experiment Section
# show text
text.draw()
win.flip()
# wait for response
b = bb.waitButtons()
# show response
text.setText("you pressed: {}".format(b))
text.draw()
win.flip()
core.wait(5)

## Cleanup Section
core.quit()

See Also


References

  1. ↑ Some reference