Difference between revisions of "Unity"
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===Builds=== | ===Builds=== | ||
− | We advise not to run your experiment from the Unity Editor, this will cause unwanted overhead that | + | We advise not to run your experiment from the Unity Editor, this will cause unwanted overhead that may hurt performance. You can create a PC Standalone build to run it on our [[Computers | lab computers]]. |
==References== | ==References== |
Revision as of 10:25, 31 October 2022
Developer(s) | Unity Technologies | ||||
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Written in | C++(runtime), C#(scripting API) | ||||
Operating system | Microsoft Windows, Linux, MacOSX | ||||
Platform | Windows, Mac, Linux, iOS[1], Android, WebGL, and more | ||||
Type | Game Engine | ||||
License | Proprietary | ||||
Website | unity.com | ||||
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Unity is a cross-platform game engine that can be used to create experiments with more complex interactivity and/or more elaborate audiovisual content, such as full 3D virtual environments. Unity is free for personal/non-commercial use.
Installation
We advise installing Unity via the Unity HUB. This provides a handy overview of all your projects and allows you to easily switch between different Unity versions. You will be required to create an account.
Versions
Unity is constantly updated, and new versions will frequently include Beta features that may not be super reliable and well documented yet. As such it is sometimes quite difficult to figure out which version to use. If you wish to create your own Unity projects, we advise to install the latest long term support (LTS) release. Beware that any tutorials, forum answers and plugins you find online may no longer be compatible with your version, so always check the date and official documentation. Of course you can also come to the TSG for help.
Builds
We advise not to run your experiment from the Unity Editor, this will cause unwanted overhead that may hurt performance. You can create a PC Standalone build to run it on our lab computers.
References
- ↑ Builds for Apple devices can only be created using a Mac.