A Guide To VR: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
| Line 1: | Line 1: | ||
{{Under construction}} | |||
Head Mounted Displays are the most common and in many ways the most practical way of experiencing virtual reality (See: [[#A note on CAVEs]]). As the name suggests, Head Mounted Displays (HMDs) are display devices worn on your head, like a helmet or goggles. They typically obscure your view from the real world entirely and feature one display for each eye to project a stereoscopic image onto. Tracking is either done inside the device, or via an external tracking system. Below is an extensive list of considerations for choosing a head mounted display to use for your VR applications. | Head Mounted Displays are the most common and in many ways the most practical way of experiencing virtual reality (See: [[#A note on CAVEs]]). As the name suggests, Head Mounted Displays (HMDs) are display devices worn on your head, like a helmet or goggles. They typically obscure your view from the real world entirely and feature one display for each eye to project a stereoscopic image onto. Tracking is either done inside the device, or via an external tracking system. Below is an extensive list of considerations for choosing a head mounted display to use for your VR applications. | ||
| Line 20: | Line 20: | ||
==Audio== | ==Audio== | ||
===Speakers=== | ===Speakers=== | ||
Many of the modern head mounted displays come with their own audio solutions, either through built-in speakers or flip-down headphones. | Many of the modern head mounted displays come with their own audio solutions, either through built-in speakers or flip-down headphones. Some allow you to plug in your own headphones, but not all head straps are compatible with wearing circumaural (over-ear) headphones. Bluetooth headphones may be supported as well, though often Bluetooth adds a noticeable delay, making it less suitable for real-time applications. | ||
===Microphone=== | ===Microphone=== | ||
| Line 43: | Line 43: | ||
===Eye Tracking=== | ===Eye Tracking=== | ||
====Foveated Rendering==== | |||
===Additional Trackables=== | ===Additional Trackables=== | ||