Difference between revisions of "Head Mounted Displays"

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== Specifications ==
+
{{Infobox tsg
{| class="wikitable"
+
| name          = Head Mounted Display
|-
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| image          = Htcvive.png
! scope="col"|
+
| caption        = HTC Vive
! scope="col"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
+
| downloads      =  
! scope="col"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
+
| manuals        =  
! scope="col"| [[File:Camera dk2.jpg|200px|Image: 200 pixels]]
+
}}
|-
 
! scope="col"|
 
! scope="col"| Nvis Nvisor SX60
 
! scope="col"| Oculus Rift Dev. Kit 1
 
! scope="col"| Oculus Rift Dev. Kit 2
 
|-
 
|  || style="text-align:center;" | 2006-2013 || style="text-align:center;" | 2013- || style="text-align:center;" | TBA
 
|-
 
! Display
 
! scope="row" colspan="3"|
 
|-
 
| Display Type || LCOS || LED || OLED
 
|-
 
| Display Resolution (per eye) || 1280*1024 || 640*800 || 960*1080
 
|-
 
| Pixels Per Inch || ?? || 251 || 441
 
|-
 
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800
 
|-
 
! Viewing Optics
 
! scope="row" colspan="3"|
 
|-
 
| Field of View (horizontal) || 44° || 90° || 90°
 
|-
 
| IPD (mm) || 53-72 || 62 || 62
 
|-
 
! Physical properties
 
! scope="row" colspan="3"|
 
|-
 
| Weight (g) || 1,050 || 379 || 439
 
|-
 
| Cable length (m) || 4.5 || 1.8 || 3.0 (detachable)
 
|-
 
! Interface
 
! scope="row" colspan="3"|
 
|-
 
| Control unit size (mm) || 432*217*44 || 104*90*19 || built-in
 
|-
 
| Control unit weight (g) || 2,386 || 200 (est.) || n/a
 
|-
 
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync
 
|-
 
! Tracking
 
! scope="row" colspan="3"|
 
|-
 
| Head Tracking || No || Yes || Yes
 
|-
 
| Position Tracking || No || No || Yes
 
|-
 
! Audio
 
! scope="row" colspan="3"|
 
|-
 
| Built-in Headphones || Yes || No || No
 
|}
 
  
 +
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
  
 +
<!-- Table of Contents will be generated here -->
  
== NVIS SX60 ==
+
==Specifications==
  
[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
+
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
  
{| class="wikitable"
+
{| class="wikitable"  
 
|-
 
|-
! Product Specifications !!
+
! scope="col" style="width:200px;"|
 +
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
! Optical !!
+
! scope="col"|
 +
! scope="col"| HTC Vive
 +
! scope="col"| Valve Index
 
|-
 
|-
| Total HFOV || 44°
+
! Display
 +
! scope="row" colspan="2"|
 
|-
 
|-
| Exit Pupil (mm) || 9
+
| Display Type || AMOLED || LCD
 
|-
 
|-
| Eye Relief (mm) || 23
+
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
|-
 
|-
| Focus/convergence || Collimated
+
| Display Elements || 2 || 2
 
|-
 
|-
| Monocular FOV (diagonal) || 60°
+
| Pixel Density (ppi) || unspecified || 598
 
|-
 
|-
| Vertical FOV || 35°
+
| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
| Geometric Distortion || < 15%
+
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
! Mechanical !!
+
! Viewing Optics
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Weight (g) || 1000
+
| Field of View <ref group="fn" name="fov"/> || 110° || 130°
 
|-
 
|-
| IPD Range (mm) || 53 to 72
+
| IPD (mm) || 60.9-73.6 || 58-70
|-  
 
| Cable Length (m) || 4.5
 
 
|-
 
|-
! Performance !!
+
! Physical properties
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Resolution || 1280x1024
+
| Weight (g) || 555 || 809
 
|-
 
|-
| Display Technology || LCOS (reflective)
+
| Cable Length (m) || 4.5 || 5.0
|-
 
| Contrast || 100:1
 
 
|-
 
|-
| Brightness (fL) || 30
+
! Interface
|-
+
! scope="row" colspan="5"|
| Spatial Resolution (arc-min/pixel) || 2
 
|-
 
| Pixel Defects / Eye || <= 2
 
|}
 
 
 
== Oculus Rift Development Kit 1.0 ==
 
 
 
[[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Product Specifications !!
+
| Platform || PC || PC
 
|-
 
|-
! Display !!
+
| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Resolution || 640 x 800 per eye
+
| Inputs || HDMI, USB || DisplayPort, USB
 
|-
 
|-
| Refresh Rate || 60Hz
+
| Controller || Vive Wand || Valve Index
 
|-
 
|-
| Persistence || None
+
! Tracking
 +
! scope="row" colspan="2"|
 
|-
 
|-
! Viewing Optics !!
+
| Type || Lighthouse || Lighthouse 2.0
 
|-
 
|-
| Viewing Optics || 110° Field of View(nominal)
+
| Degrees of Freedom || 6 || 6
 
|-
 
|-
! Interfaces !!
+
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| Cable Length (m) || 1.8
+
| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Input || DVI-D, HDMI 1.4
+
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
| USB Device || USB 2.0
+
! Audio
|-
+
! scope="row" colspan="2"|
| USB Host || USB 2.0 (requires DC Power Adapter)
 
|-
 
| Positional Tracker || None
 
|-
 
! Internal Tracking !!
 
|-
 
| Sensors || Gyroscope, Accelerometer, Magnetometer
 
|-
 
| Update Rate || 1000 Hz
 
|-
 
! Weight !!
 
|-
 
| Weight (g) || 379
 
|-
 
! Included Accessories !!
 
|-
 
| Included Accessories || HDMI to DVI Adapter
 
|-
 
DC Power Adapter
 
|-
 
International Power Plugs
 
|-
 
Nearsighted lens cups
 
|-
 
Lens cleaning cloth
 
 
|-
 
|-
 +
| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
|}
 
|}
  
== Oculus Rift Development Kit 2.0 ==
+
<references group="fn">
 +
<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 +
</references>
 +
 
 +
<!--
 +
==Installation==
 +
==Configuration==
 +
==Usage==
 +
-->
 +
==See Also==
 +
*[[RIVER Labs]]
  
[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
+
==References==
 +
<references />
  
{| class="wikitable"
+
<!--
|-
+
==External Links==
! Product Specifications !!
+
-->
|-
 
! Display !!
 
|-
 
| Resolution || 960 x 1080 per eye
 
|-
 
| Refresh Rate || 75 Hz, 72Hz, 60Hz
 
|-
 
| Persistence || 2 ms, 3ms, full
 
|-
 
! Viewing Optics !!
 
|-
 
| Viewing Optics || 100° Field of View(nominal)
 
|-
 
! Interfaces !!
 
|-
 
| Cable Length (m) || 3 (detachable)
 
|-
 
| Input || HDMI 1.4b
 
|-
 
| USB Device || USB 2.0
 
|-
 
| USB Host || USB 2.0 (requires DC Power Adapter)
 
|-
 
| Positional Tracker USB || USB 2.0
 
|-
 
! Internal Tracking !!
 
|-
 
| Sensors || Gyroscope, Accelerometer, Magnetometer
 
|-
 
| Update Rate || 1000 Hz
 
|-  
 
! Positional Tracking !!
 
|-
 
| Sensors || Near Infrared CMOS Sensor
 
|-
 
| Update Rate || 60 Hz
 
|-
 
! Weight !!
 
|-
 
| Weight (g) || 439
 
|-
 
! Included Accessories !!
 
|-
 
| Included Accessories || HDMI to DVI Adapter
 
|-
 
DC Power Adapter
 
|-
 
International Power Plugs
 
|-
 
Nearsighted lens cups
 
|-
 
Lens cleaning cloth
 
|-
 
|}
 

Latest revision as of 12:40, 4 April 2022

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 110° 130°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap

See Also

References