Difference between revisions of "Head Mounted Displays/Comparison"
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+ | The table below is a comparison between all head mounted displays that we have, at some point, recommended for use in research applications. This is not a blanket endorsement of any of the products; each have their own pros and cons, possibly beyond the specifications listed below, that you would have to weigh when choosing a headset for your own research. Naturally, you can contact the TSG for advice. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="width:200px;"| | ! scope="col" style="width:200px;"| | ||
− | ! scope="col" style="width:200px;"| [[File: | + | ! scope="col" style="width:200px;"| [[File:nvisor_sx60.png|200px|Image: 200 pixels]] |
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ||
+ | ! scope="col" style="width:200px;"| [[File:htc-vive-pro-eye.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]] | ||
+ | ! scope="col" style="width:200px;"| [[File:Quest2.png|200px|Image: 200 pixels]] | ||
|- | |- | ||
! scope="col"| | ! scope="col"| | ||
Line 13: | Line 17: | ||
! scope="col"| Oculus Rift Dev. Kit 2 | ! scope="col"| Oculus Rift Dev. Kit 2 | ||
! scope="col"| HTC Vive | ! scope="col"| HTC Vive | ||
+ | ! scope="col"| HTC Vive Pro Eye | ||
! scope="col"| Valve Index | ! scope="col"| Valve Index | ||
+ | ! scope="col"| Oculus/Meta Quest 2 | ||
|- | |- | ||
− | | Introduced || | + | | Introduced || 2003 || 2013 || 2014 || 2016 || 2019 || 2019 || 2020 |
|- | |- | ||
− | | Available at FSW || style="background-color:# | + | | Available at FSW || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/> || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No |
|- | |- | ||
! Display | ! Display | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="7"| |
|- | |- | ||
− | | Display Type || LCOS || LED || OLED || AMOLED || LCD | + | | Display Type || LCOS || LED || OLED || AMOLED || AMOLED || LCD || LCD |
|- | |- | ||
− | | Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 || 1440*1600 | + | | Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 || 1440*1600 || 1440*1600 || 1832*1920 |
|- | |- | ||
− | | Display Elements || 2 || 1 || 1 || 2 || 2 | + | | Display Elements || 2 || 1 || 1 || 2 || 2|| 2 || 1 |
|- | |- | ||
− | | | + | | Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000 || 2,304,000 || 2,304,000 || 3,517,440 |
|- | |- | ||
− | | | + | | Max Refresh Rate (Hz) || 60 || 60 || 75 || 90 || 90 || 144 || 120 |
|- | |- | ||
− | | | + | ! Viewing Optics |
+ | ! scope="row" colspan="7"| | ||
|- | |- | ||
− | + | | Field of View (horiz.)<ref group="fn" name="fov"/> || 44° || 90° || 93° || 108° || 98° || 108° || 97° | |
− | |||
|- | |- | ||
− | | | + | | Pixel Density (ppd) || ~29.2 || ~8.0 || ~10.6 || ~10.2 || ~14.0 || ~14.0 || ~18.8 |
|- | |- | ||
− | | IPD (mm) || 53-72 || 62 || 62 || | + | | IPD (mm) || 53-72 || 62 || 62 || 61-72 || 61-72 || 58-70 || 58-68 |
|- | |- | ||
! Physical properties | ! Physical properties | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="7"| |
|- | |- | ||
− | | Weight (g) || 1,050 || 379 || 439 || 555 || 809 | + | | Weight (g) || 1,050 || 379 || 439 || 470-555<ref group="fn>Original Vives were slightly lightened over the course of their production run</ref> || 550 || 809 || 503 |
|- | |- | ||
− | | Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 || 5.0 | + | | Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 || 5.0 || 5.0 || n/a |
|- | |- | ||
! Interface | ! Interface | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="7"| |
|- | |- | ||
− | | Platform || PC || PC || PC || PC || PC | + | | Platform || PC || PC || PC || PC || PC || PC || Standalone |
|- | |- | ||
− | | SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes | + | | SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes (with Oculus Link) |
|- | |- | ||
− | | Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI | + | | Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI, USB || HDMI, USB || HDMI, USB || DisplayPort, USB || USB (Optional) |
|- | |- | ||
− | | Controller || None || None || None || Vive Wand || Valve Index | + | | Controller || None || None || None || Vive Wand || Vive Wand || Valve Index || Oculus Touch |
|- | |- | ||
! Tracking | ! Tracking | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="7"| |
+ | |- | ||
+ | | Type || n/a || 3DoF Non-positional || Outside-In || Lighthouse || Lighthouse 2.0 || Lighthouse 2.0 || Inside-Out | ||
|- | |- | ||
− | | | + | | Degrees of Freedom || n/a || 3 || 6 || 6 || 6 || 6 || 6 |
|- | |- | ||
− | | | + | | Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn" name="lhii"/> || 100<ref group="fn" name="lhii"/> || Theoretically Infinite |
|- | |- | ||
− | | | + | | Additional Trackers || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No |
|- | |- | ||
− | | | + | | Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes |
|- | |- | ||
− | | | + | | Eye Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No |
|- | |- | ||
! Audio | ! Audio | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="7"| |
|- | |- | ||
− | | Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes | + | | Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Built-in speakers |
+ | |- | ||
+ | | Microphone || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes | ||
|} | |} | ||
<references group="fn"> | <references group="fn"> | ||
− | <ref name="fov"> | + | <ref name="depr">Available but no longer actively supported.</ref> |
+ | <ref name="resgrp">Exclusive to certain research groups.</ref> | ||
+ | <ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref> | ||
+ | <ref name="lhii">Requires 4 Lighthouses 2.0</ref> | ||
</references> | </references> | ||
+ | |||
+ | ==External Links== | ||
+ | https://vr-compare.com/ |
Latest revision as of 13:42, 17 June 2024
The table below is a comparison between all head mounted displays that we have, at some point, recommended for use in research applications. This is not a blanket endorsement of any of the products; each have their own pros and cons, possibly beyond the specifications listed below, that you would have to weigh when choosing a headset for your own research. Naturally, you can contact the TSG for advice.
Nvis Nvisor SX60 | Oculus Rift Dev. Kit 1 | Oculus Rift Dev. Kit 2 | HTC Vive | HTC Vive Pro Eye | Valve Index | Oculus/Meta Quest 2 | |
---|---|---|---|---|---|---|---|
Introduced | 2003 | 2013 | 2014 | 2016 | 2019 | 2019 | 2020 |
Available at FSW | Yes[fn 1] | Yes[fn 1] | Yes[fn 1] | Yes | Yes[fn 2] | Yes | No |
Display | |||||||
Display Type | LCOS | LED | OLED | AMOLED | AMOLED | LCD | LCD |
Display Resolution (px, per eye) | 1280 * 1024 | 640 * 800 | 960 * 1080 | 1080 * 1200 | 1440*1600 | 1440*1600 | 1832*1920 |
Display Elements | 2 | 1 | 1 | 2 | 2 | 2 | 1 |
Total Pixels (per eye) | 1,310,720 | 512,000 | 1,036,800 | 1,296,000 | 2,304,000 | 2,304,000 | 3,517,440 |
Max Refresh Rate (Hz) | 60 | 60 | 75 | 90 | 90 | 144 | 120 |
Viewing Optics | |||||||
Field of View (horiz.)[fn 3] | 44° | 90° | 93° | 108° | 98° | 108° | 97° |
Pixel Density (ppd) | ~29.2 | ~8.0 | ~10.6 | ~10.2 | ~14.0 | ~14.0 | ~18.8 |
IPD (mm) | 53-72 | 62 | 62 | 61-72 | 61-72 | 58-70 | 58-68 |
Physical properties | |||||||
Weight (g) | 1,050 | 379 | 439 | 470-555[fn 4] | 550 | 809 | 503 |
Cable Length (m) | 4.5 | 1.8 | 3.0 | 4.5 | 5.0 | 5.0 | n/a |
Interface | |||||||
Platform | PC | PC | PC | PC | PC | PC | Standalone |
SteamVR compatible | No | No | No | Yes | Yes | Yes | Yes (with Oculus Link) |
Inputs | Dual VGA, Dual DVI | HDMI, DVI-D, USB | HDMI, USB | HDMI, USB | HDMI, USB | DisplayPort, USB | USB (Optional) |
Controller | None | None | None | Vive Wand | Vive Wand | Valve Index | Oculus Touch |
Tracking | |||||||
Type | n/a | 3DoF Non-positional | Outside-In | Lighthouse | Lighthouse 2.0 | Lighthouse 2.0 | Inside-Out |
Degrees of Freedom | n/a | 3 | 6 | 6 | 6 | 6 | 6 |
Max. Play Area (m2) | n/a | 0 | ~1 | 16 | 100[fn 5] | 100[fn 5] | Theoretically Infinite |
Additional Trackers | No | No | No | Yes | Yes | Yes | No |
Hand Tracking | No | No | No | No | No | No | Yes |
Eye Tracking | No | No | No | No | Yes | No | No |
Audio | |||||||
Built-in Headphones | Yes | No | No | Optional[fn 6] | Yes | Yes | Built-in speakers |
Microphone | No | No | No | Yes | Yes | Yes | Yes |
- ↑ 1.0 1.1 1.2 Available but no longer actively supported.
- ↑ Exclusive to certain research groups.
- ↑ Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
- ↑ Original Vives were slightly lightened over the course of their production run
- ↑ 5.0 5.1 Requires 4 Lighthouses 2.0
- ↑ Available with the Vive Deluxe Audio Strap