Head Mounted Displays/Comparison: Difference between revisions
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The table below is a comparison between all head mounted displays that we have, at some point, recommended for use in research applications. This is not a blanket endorsement of any of the products; each have their own pros and cons, possibly beyond the specifications listed below, that you would have to weigh when choosing a headset for your own research. Naturally, you can contact the TSG for advice. | |||
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! scope="col" style="width:200px;"| [[File: | ! scope="col" style="width:200px;"| [[File:nvisor_sx60.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ||
! scope="col" style="width:200px;"| [[File:htc-vive-pro-eye.png|200px|Image: 200 pixels]] | |||
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]] | |||
! scope="col" style="width:200px;"| [[File:Quest2.png|200px|Image: 200 pixels]] | |||
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! scope="col"| Oculus Rift Dev. Kit 2 | ! scope="col"| Oculus Rift Dev. Kit 2 | ||
! scope="col"| HTC Vive | ! scope="col"| HTC Vive | ||
! scope="col"| HTC Vive Pro Eye | |||
! scope="col"| Valve Index | |||
! scope="col"| Oculus/Meta Quest 2 | |||
|- | |- | ||
| Introduced || | | Introduced || 2003 || 2013 || 2014 || 2016 || 2019 || 2019 || 2020 | ||
|- | |- | ||
| Available at FSW || style="background-color:# | | Available at FSW || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/> || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No | ||
|- | |- | ||
! Display | ! Display | ||
! scope="row" colspan=" | ! scope="row" colspan="7"| | ||
|- | |- | ||
| Display Type || LCOS || LED || OLED || AMOLED | | Display Type || LCOS || LED || OLED || AMOLED || AMOLED || LCD || LCD | ||
|- | |- | ||
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 | | Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 || 1440*1600 || 1440*1600 || 1832*1920 | ||
|- | |- | ||
| Display Elements || 2 || 1 || 1 || 2 | | Display Elements || 2 || 1 || 1 || 2 || 2|| 2 || 1 | ||
|- | |- | ||
| | | Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000 || 2,304,000 || 2,304,000 || 3,517,440 | ||
|- | |- | ||
| | | Max Refresh Rate (Hz) || 60 || 60 || 75 || 90 || 90 || 144 || 120 | ||
|- | |- | ||
| | ! Viewing Optics | ||
! scope="row" colspan="7"| | |||
|- | |- | ||
| Field of View (horiz.)<ref group="fn" name="fov"/> || 44° || 90° || 93° || 108° || 98° || 108° || 97° | |||
|- | |- | ||
| | | Pixel Density (ppd) || ~29.2 || ~8.0 || ~10.6 || ~10.2 || ~14.0 || ~14.0 || ~18.8 | ||
|- | |- | ||
| IPD (mm) || 53-72 || 62 || 62 || | | IPD (mm) || 53-72 || 62 || 62 || 61-72 || 61-72 || 58-70 || 58-68 | ||
|- | |- | ||
! Physical properties | ! Physical properties | ||
! scope="row" colspan=" | ! scope="row" colspan="7"| | ||
|- | |- | ||
| Weight (g) || 1,050 || 379 || 439 || 555 | | Weight (g) || 1,050 || 379 || 439 || 470-555<ref group="fn>Original Vives were slightly lightened over the course of their production run</ref> || 550 || 809 || 503 | ||
|- | |- | ||
| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 | | Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 || 5.0 || 5.0 || n/a | ||
|- | |- | ||
! Interface | ! Interface | ||
! scope="row" colspan=" | ! scope="row" colspan="7"| | ||
|- | |- | ||
| Platform || PC || PC || PC || PC | | Platform || PC || PC || PC || PC || PC || PC || Standalone | ||
|- | |- | ||
| SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes | | SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes (with Oculus Link) | ||
|- | |- | ||
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI | | Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI, USB || HDMI, USB || HDMI, USB || DisplayPort, USB || USB (Optional) | ||
|- | |- | ||
| Controller || None || None || None || Vive Wand | | Controller || None || None || None || Vive Wand || Vive Wand || Valve Index || Oculus Touch | ||
|- | |- | ||
! Tracking | ! Tracking | ||
! scope="row" colspan=" | ! scope="row" colspan="7"| | ||
|- | |- | ||
| Type || | | Type || n/a || 3DoF Non-positional || Outside-In || Lighthouse || Lighthouse 2.0 || Lighthouse 2.0 || Inside-Out | ||
|- | |- | ||
| Degrees of Freedom || n/a || 3 || 6 || 6 | | Degrees of Freedom || n/a || 3 || 6 || 6 || 6 || 6 || 6 | ||
|- | |- | ||
| | | Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn" name="lhii"/> || 100<ref group="fn" name="lhii"/> || Theoretically Infinite | ||
|- | |- | ||
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No | | Additional Trackers || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No | ||
|- | |||
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes | |||
|- | |||
| Eye Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No | |||
|- | |- | ||
! Audio | ! Audio | ||
! scope="row" colspan=" | ! scope="row" colspan="7"| | ||
|- | |- | ||
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> | | Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Built-in speakers | ||
|- | |||
| Microphone || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes | |||
|} | |} | ||
<references group="fn"> | <references group="fn"> | ||
<ref name="depr">Available but no longer actively supported.</ref> | |||
<ref name="resgrp">Exclusive to certain research groups.</ref> | |||
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref> | <ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref> | ||
<ref name="lhii">Requires 4 Lighthouses 2.0</ref> | |||
</references> | </references> | ||
==External Links== | |||
https://vr-compare.com/ | |||