Difference between revisions of "Head Mounted Displays"

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== NVIS SX60 ==
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{{Infobox tsg
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| name          = Head Mounted Display
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| image          = Htcvive.png
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| caption        = HTC Vive
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| downloads      =  
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| manuals        =
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}}
  
[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
  
{| class="wikitable"
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<!-- Table of Contents will be generated here -->
|-
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! Product Specifications !!
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==Specifications==
|-
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! Optical !!
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We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
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| Total HFOV || 44°
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{| class="wikitable" 
|-
 
| Exit Pupil (mm) || 9
 
 
|-
 
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| Eye Relief (mm) || 23
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! scope="col" style="width:200px;"|  
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! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
| Focus/convergence || Collimated
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! scope="col"|  
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! scope="col"| HTC Vive
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! scope="col"| Valve Index
 
|-
 
|-
| Monocular FOV (diagonal)  || 60°
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! Display
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! scope="row" colspan="2"|
 
|-
 
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| Vertical FOV || 35°
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| Display Type || AMOLED || LCD
 
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|-
| Geometric Distortion || < 15%
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| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
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|-
! Mechanical !!
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| Display Elements ||  2 || 2
 
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|-
| Weight (g) || 1000
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| Pixel Density (ppi) || unspecified || 598
 
|-
 
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| IPD Range (mm) || 53 to 72
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| Total Pixels (per eye) || 1,296,000 || 2,304,000
|-
 
| Cable Length (m) || 4.5
 
 
|-
 
|-
! Performance !!
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| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
| Resolution || 1280x1024
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! Viewing Optics
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! scope="row" colspan="5"|
 
|-
 
|-
| Display Technology || LCOS (reflective)
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| Field of View <ref group="fn" name="fov"/> || 110° || 130°
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| Contrast || 100:1
 
 
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| Brightness (fL) || 30
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| IPD (mm) || 60.9-73.6 || 58-70
 
|-
 
|-
| Spatial Resolution (arc-min/pixel) || 2
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! Physical properties
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! scope="row" colspan="5"|
 
|-
 
|-
| Pixel Defects / Eye || <= 2
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| Weight (g) || 555 || 809
|}
 
 
 
== Oculus Rift Development Kit 1.0 ==
 
 
 
[[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
 
 
== Oculus Rift Development Kit 2.0 ==
 
 
 
[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Product Specifications !!
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| Cable Length (m) || 4.5 || 5.0
 
|-
 
|-
! Display !!
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! Interface
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! scope="row" colspan="5"|
 
|-
 
|-
| Resolution || 960 x 1080 per eye
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| Platform || PC || PC
 
|-
 
|-
| Refresh Rate || 75 Hz, 72Hz, 60Hz
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| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Persistence || 2 ms, 3ms, full
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| Inputs || HDMI, USB || DisplayPort, USB
 
|-
 
|-
! Viewing Optics !!
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| Controller || Vive Wand || Valve Index
 
|-
 
|-
| Viewing Optics || 100° Field of View(nominal)
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! Tracking
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! scope="row" colspan="2"|
 
|-
 
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! Interfaces !!
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| Type || Lighthouse || Lighthouse 2.0
 
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|-
| Cable || 10' (detachable)
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| Degrees of Freedom || 6 || 6
 
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|-
| HDMI || HDMI 1.4b
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| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| USB Device || USB 2.0
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| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| USB Host || USB 2.0 (requires DC Power Adapter)
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| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
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| Positional Tracker USB || USB 2.0
 
 
|-
 
|-
! Internal Tracking !!
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! Audio
|-
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! scope="row" colspan="2"|
| Sensors || Gyroscope, Accelerometer, Magnetometer
 
|-
 
| Update Rate || 1000 Hz
 
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! Positional Tracking !!
 
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| Sensors || Near Infrared CMOS Sensor
 
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| Update Rate || 60 Hz
 
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! Weight !!
 
|-
 
| Weight || 0.97 lbs (without cable)
 
|-
 
! Included Accessories !!
 
|-
 
| Included Accessories || HDMI to DVI Adapter
 
| DC Power Adapter
 
|-
 
| International Power Plugs
 
|-
 
| Nearsighted lens cups
 
|-
 
| Lens cleaning cloth
 
 
|-
 
|-
 +
| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
|}
 
|}
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 +
<references group="fn">
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<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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</references>
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<!--
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==Installation==
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==Configuration==
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==Usage==
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-->
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==See Also==
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*[[RIVER Labs]]
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==References==
 +
<references />
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 +
<!--
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==External Links==
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-->

Latest revision as of 12:40, 4 April 2022

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 110° 130°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap

See Also

References