Difference between revisions of "Head Mounted Displays"

From TSG Doc
Jump to navigation Jump to search
 
(40 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== NVIS SX60 ==
+
{{Infobox tsg
 +
| name          = Head Mounted Display
 +
| image          = Htcvive.png
 +
| caption        = HTC Vive
 +
| downloads      =  
 +
| manuals        =
 +
}}
  
[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
+
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
  
{| class="wikitable"
+
<!-- Table of Contents will be generated here -->
|-
+
 
! Product Specifications !!
+
==Specifications==
|-
+
 
! Optical !!
+
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
|-
+
 
| Total HFOV || 44°
+
{| class="wikitable" 
|-
 
| Exit Pupil (mm) || 9
 
|-
 
| Eye Relief (mm) || 23
 
|-
 
| Focus/convergence || Collimated
 
|-
 
| Monocular FOV (diagonal)  || 60°
 
|-
 
| Vertical FOV || 35°
 
|-
 
| Geometric Distortion || < 15%
 
|-
 
! Mechanical !!
 
 
|-
 
|-
| Weight (g) || 1000
+
! scope="col" style="width:200px;"|  
 +
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
| IPD Range (mm) || 53 to 72
+
! scope="col"|  
|-
+
! scope="col"| HTC Vive
| Cable Length (m) || 4.5
+
! scope="col"| Valve Index
 
|-
 
|-
! Performance !!
+
! Display
 +
! scope="row" colspan="2"|
 
|-
 
|-
| Resolution || 1280x1024
+
| Display Type || AMOLED || LCD
 
|-
 
|-
| Display Technology || LCOS (reflective)
+
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
|-
 
| Contrast || 100:1
 
 
|-
 
|-
| Brightness (fL) || 30
+
| Display Elements || 2 || 2
 
|-
 
|-
| Spatial Resolution (arc-min/pixel) || 2
+
| Pixel Density (ppi) || unspecified || 598
|-
 
| Pixel Defects / Eye || <= 2
 
|}
 
 
 
== Oculus Rift Development Kit 1.0 ==
 
 
 
[[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
 
 
== Oculus Rift Development Kit 2.0 ==
 
 
 
[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Product Specifications !!
+
| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
! Display !!
+
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
| Resolution || 960 x 1080 per eye
+
! Viewing Optics
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Refresh Rate || 75 Hz, 72Hz, 60Hz
+
| Field of View <ref group="fn" name="fov"/> || 110° || 130°
 
|-
 
|-
| Persistence || 2 ms, 3ms, full
+
| IPD (mm) || 60.9-73.6 || 58-70
 
|-
 
|-
! Viewing Optics !!  
+
! Physical properties
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Viewing Optics || 100° Field of View(nominal)
+
| Weight (g) || 555 || 809
 
|-
 
|-
! Interfaces !!
+
| Cable Length (m) || 4.5 || 5.0
 
|-
 
|-
| Cable || 10' (detachable)
+
! Interface
 +
! scope="row" colspan="5"|
 
|-
 
|-
| HDMI || HDMI 1.4b
+
| Platform || PC || PC
 
|-
 
|-
| USB Device || USB 2.0
+
| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| USB Host || USB 2.0 (requires DC Power Adapter)
+
| Inputs || HDMI, USB || DisplayPort, USB
|-
 
| Positional Tracker USB || USB 2.0
 
 
|-
 
|-
! Internal Tracking !!
+
| Controller || Vive Wand || Valve Index
 
|-
 
|-
| Sensors || Gyroscope, Accelerometer, Magnetometer
+
! Tracking
 +
! scope="row" colspan="2"|
 
|-
 
|-
| Update Rate || 1000 Hz
+
| Type || Lighthouse || Lighthouse 2.0
|-
 
! Positional Tracking !!
 
 
|-
 
|-
| Sensors || Near Infrared CMOS Sensor
+
| Degrees of Freedom || 6 || 6
 
|-
 
|-
| Update Rate || 60 Hz
+
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
! Weight !!
+
| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Weight || 0.97 lbs (without cable)
+
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
! Included Accessories !!
+
! Audio
 +
! scope="row" colspan="2"|
 
|-
 
|-
| Included Accessories || HDMI to DVI Adapter
+
| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
DC Power Adapter
 
International Power Plugs
 
Nearsighted lens cups
 
Lens cleaning cloth
 
 
|}
 
|}
 +
 +
<references group="fn">
 +
<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 +
</references>
 +
 +
<!--
 +
==Installation==
 +
==Configuration==
 +
==Usage==
 +
-->
 +
==See Also==
 +
*[[RIVER Labs]]
 +
 +
==References==
 +
<references />
 +
 +
<!--
 +
==External Links==
 +
-->

Latest revision as of 12:40, 4 April 2022

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 110° 130°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap

See Also

References