Difference between revisions of "Head Mounted Display"

From TSG Doc
Jump to navigation Jump to search
 
(45 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== NVIS SX60 ==
+
{{Infobox tsg
 +
| name          = Head Mounted Display
 +
| image          = Htcvive.png
 +
| caption        = HTC Vive
 +
| downloads      =  
 +
| manuals        =
 +
}}
  
[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
+
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Lab]].
  
{| class="wikitable"
+
<!-- Table of Contents will be generated here -->
 +
 
 +
==Specifications==
 +
 
 +
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
 +
 
 +
{| class="wikitable"  
 
|-
 
|-
! Product Specifications !!
+
! scope="col" style="width:200px;"|
 +
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
! Optical !!
+
! scope="col"|
 +
! scope="col"| HTC Vive
 +
! scope="col"| Valve Index
 
|-
 
|-
| Total HFOV || 44°
+
! Display
 +
! scope="row" colspan="2"|
 
|-
 
|-
| Exit Pupil (mm) || 9
+
| Display Type || AMOLED || LCD
 
|-
 
|-
| Eye Relief (mm) || 23
+
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
|-
 
|-
| Focus/convergence || Collimated
+
| Display Elements || 2 || 2
 
|-
 
|-
| Monocular FOV (diagonal) || 60°
+
| Pixel Density (ppi) || unspecified || 598
 
|-
 
|-
| Vertical FOV || 35°
+
| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
| Geometric Distortion || < 15%
+
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
! Mechanical !!
+
! Viewing Optics
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Weight (g) || 1000
+
| Field of View <ref group="fn" name="fov"/> || 108° || 108°
 
|-
 
|-
| IPD Range (mm) || 53 to 72
+
| IPD (mm) || 60.9-73.6 || 58-70
|-  
 
| Cable Length (m) || 4.5
 
 
|-
 
|-
! Performance !!
+
! Physical properties
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Resolution || 1280x1024
+
| Weight (g) || 555 || 809
 
|-
 
|-
| Display Technology || LCOS (reflective)
+
| Cable Length (m) || 4.5 || 5.0
|-
 
| Contrast || 100:1
 
 
|-
 
|-
| Brightness (fL) || 30
+
! Interface
 +
! scope="row" colspan="5"|
 
|-
 
|-
| Spatial Resolution (arc-min/pixel) || 2
+
| Platform || PC || PC
 
|-
 
|-
| Pixel Defects / Eye || <= 2
+
| SteamVR compatible || {{Yes}} || {{Yes}}
|}
 
 
 
== Oculus Rift Development Kit 1.0 ==
 
 
 
[[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
 
 
== Oculus Rift Development Kit 2.0 ==
 
 
 
[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
 
 
 
{| class="wikitable"
 
|-
 
! Product Specifications !!
 
|-
 
! Display !!
 
 
|-
 
|-
| Resolution || 960 x 1080 per eye
+
| Inputs || HDMI, USB || DisplayPort, USB
 
|-
 
|-
| Refresh Rate || 75 Hz, 72Hz, 60Hz
+
| Controller || Vive Wand || Valve Index
 
|-
 
|-
| Persistence || 2 ms, 3ms, full
+
! Tracking
 +
! scope="row" colspan="2"|
 
|-
 
|-
! Viewing Optics !!
+
| Type || Lighthouse || Lighthouse 2.0
 
|-
 
|-
| Viewing Optics || 100° Field of View(nominal)
+
| Degrees of Freedom || 6 || 6
 
|-
 
|-
! Interfaces !!
+
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| Cable || 10' (detachable)
+
| Additional Trackers || {{Yes}} || {{Yes}}
 
|-
 
|-
| HDMI || HDMI 1.4b
+
| Hand Tracking || {{No}}|| {{No}}
 
|-
 
|-
| USB Device || USB 2.0
+
! Audio
 +
! scope="row" colspan="2"|
 
|-
 
|-
| USB Host || USB 2.0 (requires DC Power Adapter)
+
| Built-in Headphones || {{Some|Optional}}<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || {{Yes}}
|-
 
| Positional Tracker USB || USB 2.0
 
|-
 
! Internal Tracking !!
 
|-
 
| Sensors || Gyroscope, Accelerometer, Magnetometer
 
|-
 
| Update Rate || 1000 Hz
 
|-
 
! Positional Tracking !!
 
|-
 
| Sensors || Near Infrared CMOS Sensor
 
|-
 
| Update Rate || 60 Hz
 
|-
 
! Weight !!
 
|-
 
| Weight || 0.97 lbs (without cable)
 
|-
 
! Included Accessories !!
 
|-
 
| Included Accessories || HDMI to DVI Adapter
 
DC Power Adapter
 
International Power Plugs
 
Nearsighted lens cups
 
Lens cleaning cloth
 
 
|}
 
|}
 +
 +
<references group="fn">
 +
<ref name="fov">Horizontal field of view as specified by the manufacturer. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 +
</references>
 +
 +
<!--
 +
==Installation==
 +
==Configuration==
 +
==Usage==
 +
-->
 +
 +
==See Also==
 +
*[[RIVER Lab]]
 +
 +
==References==
 +
<references />
 +
 +
<!--
 +
==External Links==
 +
-->

Latest revision as of 16:28, 15 April 2026

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the RIVER Lab.


Specifications

We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 108° 108°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Horizontal field of view as specified by the manufacturer. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap


See Also

References