Head Mounted Display: Difference between revisions

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== NVIS SX60 ==
{{Infobox tsg
| name          = Head Mounted Display
| image          = Htcvive.png
| caption        = HTC Vive
| downloads      =  
| manuals        =
}}


[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Lab]].


{| class="wikitable"
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==Specifications==
 
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
 
{| class="wikitable"  
|-
! scope="col" style="width:200px;"|
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
|-
! scope="col"|
! scope="col"| HTC Vive
! scope="col"| Valve Index
|-
! Display
! scope="row" colspan="2"|
|-
| Display Type || AMOLED || LCD
|-
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
|-
| Display Elements ||  2 || 2
|-
| Pixel Density (ppi) || unspecified || 598
|-
|-
! Product Specifications !!
| Total Pixels (per eye) || 1,296,000 || 2,304,000
|-
|-
! Optical !!
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
|-
|-
| Total HFOV || 44°
! Viewing Optics
! scope="row" colspan="5"|
|-
|-
| Exit Pupil (mm) || 9
| Field of View <ref group="fn" name="fov"/> || 108° || 108°
|-
|-
| Eye Relief (mm) || 23
| IPD (mm) || 60.9-73.6 || 58-70
|-
|-
| Focus/convergence || Collimated
! Physical properties
! scope="row" colspan="5"|
|-
|-
| Monocular FOV (diagonal) || 60°
| Weight (g) || 555 || 809
|-
|-
| Vertical FOV || 35°
| Cable Length (m) || 4.5 || 5.0
|-
|-
| Geometric Distortion || < 15%
! Interface
! scope="row" colspan="5"|
|-
|-
! mechanical !!
| Platform || PC || PC
|-
|-
| Weight (g) || 1000
| SteamVR compatible || {{Yes}}  || {{Yes}}
|-
|-
| IPD Range (mm) || 53 to 72
| Inputs || HDMI, USB || DisplayPort, USB
|-
| Cable Length (m) || 4.5
|-
|-
| performance ||
| Controller || Vive Wand || Valve Index
|-
|-
| Resolution || 1280x1024
! Tracking
! scope="row" colspan="2"|
|-
|-
| Display Technology || LCOS (reflective)
| Type || Lighthouse || Lighthouse 2.0
|-
| Contrast || 100:1
|-
|-
| Brightness (fL) || 30
| Degrees of Freedom || 6 || 6
|-
|-
| Spatial Resolution (arc-min/pixel) || 2
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
|-
|-
| Pixel Defects / Eye || <= 2
| Additional Trackers || {{Yes}} || {{Yes}}
|-
| Hand Tracking || {{No}}|| {{No}}
|-
! Audio
! scope="row" colspan="2"|
|-
| Built-in Headphones || {{Some|Optional}}<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || {{Yes}}
|}
|}


== Oculus Rift Development Kit 1.0 ==
<references group="fn">
<ref name="fov">Horizontal field of view as specified by the manufacturer. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
</references>
 
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[[File:OculusRift hero.png|200px|Image: 200 pixels]]
==See Also==
*[[RIVER Lab]]


== Oculus Rift Development Kit 2.0 ==
==References==
<references />


[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
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