Difference between revisions of "Head Mounted Displays"
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| image = Htcvive.png | | image = Htcvive.png | ||
| caption = HTC Vive | | caption = HTC Vive | ||
− | | downloads = | + | | downloads = |
| manuals = | | manuals = | ||
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==Specifications== | ==Specifications== | ||
− | We offer | + | We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]]. |
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="width:200px;"| | ! scope="col" style="width:200px;"| | ||
− | |||
− | |||
− | |||
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]] | ||
+ | ! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]] | ||
|- | |- | ||
! scope="col"| | ! scope="col"| | ||
− | |||
− | |||
− | |||
! scope="col"| HTC Vive | ! scope="col"| HTC Vive | ||
+ | ! scope="col"| Valve Index | ||
|- | |- | ||
! Display | ! Display | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="2"| |
|- | |- | ||
− | | Display Type || | + | | Display Type || AMOLED || LCD |
|- | |- | ||
− | | Display Resolution (px, per eye) || | + | | Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600 |
|- | |- | ||
− | | Display Elements || 2 | + | | Display Elements || 2 || 2 |
|- | |- | ||
− | | Pixel Density (ppi) || unspecified || | + | | Pixel Density (ppi) || unspecified || 598 |
|- | |- | ||
− | | Total Pixels (per eye) || 1, | + | | Total Pixels (per eye) || 1,296,000 || 2,304,000 |
|- | |- | ||
− | | Display Refresh Rate (Hz) || | + | | Display Refresh Rate (Hz) || 90 || 80/90/120/144 |
|- | |- | ||
! Viewing Optics | ! Viewing Optics | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="5"| |
|- | |- | ||
− | | Field of View | + | | Field of View <ref group="fn" name="fov"/> || 110° || 130° |
|- | |- | ||
− | | IPD (mm) | + | | IPD (mm) || 60.9-73.6 || 58-70 |
|- | |- | ||
! Physical properties | ! Physical properties | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="5"| |
|- | |- | ||
− | | Weight (g) || | + | | Weight (g) || 555 || 809 |
|- | |- | ||
− | | Cable Length (m) || 4.5 || | + | | Cable Length (m) || 4.5 || 5.0 |
|- | |- | ||
! Interface | ! Interface | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="5"| |
+ | |- | ||
+ | | Platform || PC || PC | ||
|- | |- | ||
− | | | + | | SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes |
|- | |- | ||
− | | | + | | Inputs || HDMI, USB || DisplayPort, USB |
|- | |- | ||
− | | | + | | Controller || Vive Wand || Valve Index |
|- | |- | ||
! Tracking | ! Tracking | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="2"| |
+ | |- | ||
+ | | Type || Lighthouse || Lighthouse 2.0 | ||
|- | |- | ||
− | | | + | | Degrees of Freedom || 6 || 6 |
|- | |- | ||
− | | | + | | Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref> |
|- | |- | ||
− | | | + | | Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes |
+ | |- | ||
+ | | Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No | ||
|- | |- | ||
! Audio | ! Audio | ||
− | ! scope="row" colspan=" | + | ! scope="row" colspan="2"| |
|- | |- | ||
− | | Built-in Headphones || style="background-color:# | + | | Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes |
|} | |} | ||
<references group="fn"> | <references group="fn"> | ||
− | <ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref> | + | <ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref> |
</references> | </references> | ||
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==Usage== | ==Usage== | ||
--> | --> | ||
− | |||
==See Also== | ==See Also== | ||
*[[RIVER Labs]] | *[[RIVER Labs]] | ||
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<references /> | <references /> | ||
+ | <!-- | ||
==External Links== | ==External Links== | ||
− | + | --> |
Latest revision as of 12:40, 4 April 2022
HTC Vive |
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.
Specifications
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.
HTC Vive | Valve Index | ||||
---|---|---|---|---|---|
Display | |||||
Display Type | AMOLED | LCD | |||
Display Resolution (px, per eye) | 1080 * 1200 | 1440*1600 | |||
Display Elements | 2 | 2 | |||
Pixel Density (ppi) | unspecified | 598 | |||
Total Pixels (per eye) | 1,296,000 | 2,304,000 | |||
Display Refresh Rate (Hz) | 90 | 80/90/120/144 | |||
Viewing Optics | |||||
Field of View [fn 1] | 110° | 130° | |||
IPD (mm) | 60.9-73.6 | 58-70 | |||
Physical properties | |||||
Weight (g) | 555 | 809 | |||
Cable Length (m) | 4.5 | 5.0 | |||
Interface | |||||
Platform | PC | PC | |||
SteamVR compatible | Yes | Yes | |||
Inputs | HDMI, USB | DisplayPort, USB | |||
Controller | Vive Wand | Valve Index | |||
Tracking | |||||
Type | Lighthouse | Lighthouse 2.0 | |||
Degrees of Freedom | 6 | 6 | |||
Max. Play Area (m2) | 16 | 100[fn 2] | |||
Additional Trackers | Yes | Yes | |||
Hand Tracking | No | No | |||
Audio | |||||
Built-in Headphones | Optional[fn 3] | Yes |
See Also
References