Head Mounted Display: Difference between revisions

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{{Infobox tsg
{{Infobox tsg
| name          = Head Mounted Display
| name          = Head Mounted Display
| image          = Camera_dk2.png
| image          = Htcvive.png
| caption        = Oculus Rift Development Kit 2
| caption        = HTC Vive
| downloads      = *[https://developer.oculus.com/ Oculus Rift drivers & SDK]
| downloads      =  
| manuals        =  
| manuals        =  
}}
}}


A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].  
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Lab]].  


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==Specifications==
==Specifications==


We offer multiple types of head-mounted display, as specified below.
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
 
{| class="wikitable"   
{| class="wikitable"   
|-
|-
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
|-
|-
! scope="col"|  
! scope="col"|  
! scope="col"| Nvis Nvisor SX60
! scope="col"| HTC Vive
! scope="col"| Oculus Rift Dev. Kit 1
! scope="col"| Valve Index
! scope="col"| Oculus Rift Dev. Kit 2
|-
|-
! Display
! Display
! scope="row" colspan="3"|
! scope="row" colspan="2"|
|-
| Display Type || AMOLED || LCD
|-
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
|-
|-
| Display Type || LCOS || LED || OLED
| Display Elements || 2 || 2
|-
|-
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080
| Pixel Density (ppi) || unspecified || 598
|-
|-
| Pixel Density (ppi) || ?? || 251 || 441
| Total Pixels (per eye) || 1,296,000 || 2,304,000
|-
|-
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
|-
|-
! Viewing Optics
! Viewing Optics
! scope="row" colspan="3"|
! scope="row" colspan="5"|
|-
|-
| Field of View (horizontal) || 44° || 90° || 90°
| Field of View <ref group="fn" name="fov"/> || 108° || 108°
|-
|-
| IPD (mm) || 53-72 || 62 || 62
| IPD (mm) || 60.9-73.6 || 58-70
|-
|-
! Physical properties
! Physical properties
! scope="row" colspan="3"|
! scope="row" colspan="5"|
|-
|-
| Weight (g) || 1,050 || 379 || 439
| Weight (g) || 555 || 809
|-
|-
| Cable Length (m) || 4.5 || 1.8 || 3.0 (detachable)
| Cable Length (m) || 4.5 || 5.0
|-
|-
! Interface
! Interface
! scope="row" colspan="3"|
! scope="row" colspan="5"|
|-
| Platform || PC || PC
|-
|-
| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || built-in
| SteamVR compatible || {{Yes}}  || {{Yes}}
|-
|-
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a
| Inputs || HDMI, USB || DisplayPort, USB
|-
|-
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync
| Controller || Vive Wand || Valve Index
|-
|-
! Tracking
! Tracking
! scope="row" colspan="3"|
! scope="row" colspan="2"|
|-
|-
| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
| Type || Lighthouse || Lighthouse 2.0
|-
|-
| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes
| Degrees of Freedom || 6 || 6
|-
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
|-
| Additional Trackers || {{Yes}} || {{Yes}}
|-
| Hand Tracking || {{No}}|| {{No}}
|-
|-
! Audio
! Audio
! scope="row" colspan="3"|
! scope="row" colspan="2"|
|-
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No
| Built-in Headphones || {{Some|Optional}}<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || {{Yes}}
|}
|}
<references group="fn">
<ref name="fov">Horizontal field of view as specified by the manufacturer. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
</references>


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==Usage==
==Usage==
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==See Also==
==See Also==
*[[RIVER Labs]]
*[[RIVER Lab]]


==References==
==References==
<references />
<references />


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==External Links==
==External Links==
*[http://oculus.com Oculus VR]
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