Head Mounted Display: Difference between revisions

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== NVIS SX60 ==
{{Infobox tsg
| name          = Head Mounted Display
| image          = Htcvive.png
| caption        = HTC Vive
| downloads      =  
| manuals        =
}}


[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Lab]].


{| class="wikitable"
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==Specifications==
 
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
 
{| class="wikitable"  
|-
! scope="col" style="width:200px;"|
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
|-
|-
! Product Specifications !!
! scope="col"|
! scope="col"| HTC Vive
! scope="col"| Valve Index
|-
|-
! Optical !!
! Display
! scope="row" colspan="2"|
|-
|-
| Total HFOV || 44°
| Display Type || AMOLED || LCD
|-
|-
| Exit Pupil (mm) || 9
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
|-
|-
| Eye Relief (mm) || 23
| Display Elements || 2 || 2
|-
|-
| Focus/convergence || Collimated
| Pixel Density (ppi) || unspecified || 598
|-
|-
| Monocular FOV (diagonal) || 60°
| Total Pixels (per eye) || 1,296,000 || 2,304,000
|-
|-
| Vertical FOV || 35°
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
|-
|-
| Geometric Distortion || < 15%
! Viewing Optics
! scope="row" colspan="5"|
|-
|-
| mechanical ||
| Field of View <ref group="fn" name="fov"/> || 108° || 108°
|-
|-
| Weight (g) || 1000
| IPD (mm) || 60.9-73.6 || 58-70
|-
! Physical properties
! scope="row" colspan="5"|
|-
| Weight (g) || 555 || 809
|-
| Cable Length (m) || 4.5 || 5.0
|-
! Interface
! scope="row" colspan="5"|
|-
| Platform || PC || PC
|-
| SteamVR compatible || {{Yes}}  || {{Yes}}
|-
| Inputs || HDMI, USB || DisplayPort, USB
|-
| Controller || Vive Wand || Valve Index
|-
! Tracking
! scope="row" colspan="2"|
|-
| Type || Lighthouse || Lighthouse 2.0
|-
| Degrees of Freedom || 6 || 6
|-
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
|-
| Additional Trackers || {{Yes}} || {{Yes}}
|-
| Hand Tracking || {{No}}|| {{No}}
|-
! Audio
! scope="row" colspan="2"|
|-
| Built-in Headphones || {{Some|Optional}}<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || {{Yes}}
|}
|}


== Oculus Rift Development Kit 1.0 ==
<references group="fn">
<ref name="fov">Horizontal field of view as specified by the manufacturer. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
</references>
 
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==Installation==
==Configuration==
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[[File:OculusRift hero.png|200px|Image: 200 pixels]]
==See Also==
*[[RIVER Lab]]


== Oculus Rift Development Kit 2.0 ==
==References==
<references />


[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
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