Difference between revisions of "Head Mounted Displays/Comparison"

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| Introduced || 2003 || 2013 || 2014 || 2016 || 2019 || 2019 || 2020
 
| Introduced || 2003 || 2013 || 2014 || 2016 || 2019 || 2019 || 2020
 
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| Available at FSW || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/>  || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/>
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| Available at FSW || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/>  || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/> || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No
 
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! Display
 
! Display
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| Type || n/a || 3DoF Non-positional || Outside-In || Lighthouse || Lighthouse 2.0 || Lighthouse 2.0 || Inside-Out
 
| Type || n/a || 3DoF Non-positional || Outside-In || Lighthouse || Lighthouse 2.0 || Lighthouse 2.0 || Inside-Out
 
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| Degrees of Freedom || n/a || 3 || 6 || 6 || 6
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| Degrees of Freedom || n/a || 3 || 6 || 6 || 6 || 6 || 6
 
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| Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn" name="lhii"/> || 100<ref group="fn" name="lhii"/> || Theoretically Infinite
 
| Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn" name="lhii"/> || 100<ref group="fn" name="lhii"/> || Theoretically Infinite

Latest revision as of 13:42, 17 June 2024

The table below is a comparison between all head mounted displays that we have, at some point, recommended for use in research applications. This is not a blanket endorsement of any of the products; each have their own pros and cons, possibly beyond the specifications listed below, that you would have to weigh when choosing a headset for your own research. Naturally, you can contact the TSG for advice.

Image: 200 pixels Image: 200 pixels Image: 200 pixels Image: 200 pixels Image: 200 pixels Image: 200 pixels Image: 200 pixels
Nvis Nvisor SX60 Oculus Rift Dev. Kit 1 Oculus Rift Dev. Kit 2 HTC Vive HTC Vive Pro Eye Valve Index Oculus/Meta Quest 2
Introduced 2003 2013 2014 2016 2019 2019 2020
Available at FSW Yes[fn 1] Yes[fn 1] Yes[fn 1] Yes Yes[fn 2] Yes No
Display
Display Type LCOS LED OLED AMOLED AMOLED LCD LCD
Display Resolution (px, per eye) 1280 * 1024 640 * 800 960 * 1080 1080 * 1200 1440*1600 1440*1600 1832*1920
Display Elements 2 1 1 2 2 2 1
Total Pixels (per eye) 1,310,720 512,000 1,036,800 1,296,000 2,304,000 2,304,000 3,517,440
Max Refresh Rate (Hz) 60 60 75 90 90 144 120
Viewing Optics
Field of View (horiz.)[fn 3] 44° 90° 93° 108° 98° 108° 97°
Pixel Density (ppd) ~29.2 ~8.0 ~10.6 ~10.2 ~14.0 ~14.0 ~18.8
IPD (mm) 53-72 62 62 61-72 61-72 58-70 58-68
Physical properties
Weight (g) 1,050 379 439 470-555[fn 4] 550 809 503
Cable Length (m) 4.5 1.8 3.0 4.5 5.0 5.0 n/a
Interface
Platform PC PC PC PC PC PC Standalone
SteamVR compatible No No No Yes Yes Yes Yes (with Oculus Link)
Inputs Dual VGA, Dual DVI HDMI, DVI-D, USB HDMI, USB HDMI, USB HDMI, USB DisplayPort, USB USB (Optional)
Controller None None None Vive Wand Vive Wand Valve Index Oculus Touch
Tracking
Type n/a 3DoF Non-positional Outside-In Lighthouse Lighthouse 2.0 Lighthouse 2.0 Inside-Out
Degrees of Freedom n/a 3 6 6 6 6 6
Max. Play Area (m2) n/a 0 ~1 16 100[fn 5] 100[fn 5] Theoretically Infinite
Additional Trackers No No No Yes Yes Yes No
Hand Tracking No No No No No No Yes
Eye Tracking No No No No Yes No No
Audio
Built-in Headphones Yes No No Optional[fn 6] Yes Yes Built-in speakers
Microphone No No No Yes Yes Yes Yes
  1. 1.0 1.1 1.2 Available but no longer actively supported.
  2. Exclusive to certain research groups.
  3. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  4. Original Vives were slightly lightened over the course of their production run
  5. 5.0 5.1 Requires 4 Lighthouses 2.0
  6. Available with the Vive Deluxe Audio Strap

External Links

https://vr-compare.com/