Difference between revisions of "Head Mounted Displays"

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== Specifications ==
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{{Infobox tsg
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| name          = Head Mounted Display
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| image          = Htcvive.png
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| caption        = HTC Vive
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| downloads      =
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| manuals        =
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}}
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A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
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==Specifications==
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We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
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{| class="wikitable"   
 
{| class="wikitable"   
 
|-
 
|-
 
! scope="col" style="width:200px;"|  
 
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
! scope="col" style="width:200px;"| [[File:Camera dk2.jpg|200px|Image: 200 pixels]]
 
 
|-
 
|-
 
! scope="col"|  
 
! scope="col"|  
! scope="col"| Nvis Nvisor SX60
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! scope="col"| HTC Vive
! scope="col"| Oculus Rift Dev. Kit 1
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! scope="col"| Valve Index
! scope="col"| Oculus Rift Dev. Kit 2
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|-
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! Display
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! scope="row" colspan="2"|
 
|-
 
|-
| In Service || style="text-align:center;" | 2006 - October 2013 || style="text-align:center;" | November 2013 - || style="text-align:center;" | TBA
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| Display Type || AMOLED || LCD
 
|-
 
|-
! Display
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| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
! scope="row" colspan="3"|
 
 
|-
 
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| Display Type || LCOS || LED || OLED
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| Display Elements || 2 || 2
 
|-
 
|-
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080
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| Pixel Density (ppi) || unspecified || 598
 
|-
 
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| Pixel Density (ppi) || ?? || 251 || 441
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| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800
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| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
 
! Viewing Optics
 
! Viewing Optics
! scope="row" colspan="3"|
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! scope="row" colspan="5"|
 
|-
 
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| Field of View (horizontal) || 44° || 90° || 90°
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| Field of View <ref group="fn" name="fov"/> || 110° || 130°
 
|-
 
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| IPD (mm) || 53-72 || 62 || 62
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| IPD (mm) || 60.9-73.6 || 58-70
 
|-
 
|-
 
! Physical properties
 
! Physical properties
! scope="row" colspan="3"|
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! scope="row" colspan="5"|
 
|-
 
|-
| Weight (g) || 1,050 || 379 || 439
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| Weight (g) || 555 || 809
 
|-
 
|-
| Cable Length (m) || 4.5 || 1.8 || 3.0 (detachable)
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| Cable Length (m) || 4.5 || 5.0
 
|-
 
|-
 
! Interface
 
! Interface
! scope="row" colspan="3"|
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! scope="row" colspan="5"|
 
|-
 
|-
| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || built-in
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| Platform || PC || PC
 
|-
 
|-
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a
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| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
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| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync
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| Inputs || HDMI, USB || DisplayPort, USB
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|-
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| Controller || Vive Wand || Valve Index
 
|-
 
|-
 
! Tracking
 
! Tracking
! scope="row" colspan="3"|
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! scope="row" colspan="2"|
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|-
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| Type || Lighthouse || Lighthouse 2.0
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|-
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| Degrees of Freedom || 6 || 6
 
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|-
| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes
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| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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|-
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| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
 
! Audio
 
! Audio
! scope="row" colspan="3"|
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! scope="row" colspan="2"|
 
|-
 
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No
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| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
|}
 
|}
  
== External links ==
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<references group="fn">
*[http://oculus.com/ Oculus VR]
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<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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</references>
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==Installation==
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==Configuration==
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==Usage==
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==See Also==
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*[[RIVER Labs]]
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==References==
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<references />
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==External Links==
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Latest revision as of 12:40, 4 April 2022

Head Mounted Display
Htcvive.png
HTC Vive

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see Comparison.

Image: 200 pixels Image: 200 pixels
HTC Vive Valve Index
Display
Display Type AMOLED LCD
Display Resolution (px, per eye) 1080 * 1200 1440*1600
Display Elements 2 2
Pixel Density (ppi) unspecified 598
Total Pixels (per eye) 1,296,000 2,304,000
Display Refresh Rate (Hz) 90 80/90/120/144
Viewing Optics
Field of View [fn 1] 110° 130°
IPD (mm) 60.9-73.6 58-70
Physical properties
Weight (g) 555 809
Cable Length (m) 4.5 5.0
Interface
Platform PC PC
SteamVR compatible Yes Yes
Inputs HDMI, USB DisplayPort, USB
Controller Vive Wand Valve Index
Tracking
Type Lighthouse Lighthouse 2.0
Degrees of Freedom 6 6
Max. Play Area (m2) 16 100[fn 2]
Additional Trackers Yes Yes
Hand Tracking No No
Audio
Built-in Headphones Optional[fn 3] Yes
  1. Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. Requires 4 Lighthouses 2.0
  3. Available with the Vive Deluxe Audio Strap

See Also

References