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When you have created your experiment, build it for your target platform. On PC, use the editor for testing only! Do not run your experiment from the Unity editor, as this will cause overhead that can affect performance.
 
When you have created your experiment, build it for your target platform. On PC, use the editor for testing only! Do not run your experiment from the Unity editor, as this will cause overhead that can affect performance.
 
For use on our [[Computers | lab computers]], make sure the "Windows Build Support (IL2CPP)" module is installed for your Unity Editor, and select "Windows" as your target platform (NOT "Universal Windows Platform").
 
For use on our [[Computers | lab computers]], make sure the "Windows Build Support (IL2CPP)" module is installed for your Unity Editor, and select "Windows" as your target platform (NOT "Universal Windows Platform").
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===LSL===
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We recommend using the [https://github.com/labstreaminglayer/LSL4Unity LSL4Unity] package for integrating LSL into Unity. Example code is provided in the repository.
    
===Archiving===
 
===Archiving===

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