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This page is under construction.
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{{Under construction}}
    
Head Mounted Displays are the most common and in many ways the most practical way of experiencing virtual reality (See: [[#A note on CAVEs]]). As the name suggests, Head Mounted Displays (HMDs) are display devices worn on your head, like a helmet or goggles. They typically obscure your view from the real world entirely and feature one display for each eye to project a stereoscopic image onto. Tracking is either done inside the device, or via an external tracking system. Below is an extensive list of considerations for choosing a head mounted display to use for your VR applications.  
 
Head Mounted Displays are the most common and in many ways the most practical way of experiencing virtual reality (See: [[#A note on CAVEs]]). As the name suggests, Head Mounted Displays (HMDs) are display devices worn on your head, like a helmet or goggles. They typically obscure your view from the real world entirely and feature one display for each eye to project a stereoscopic image onto. Tracking is either done inside the device, or via an external tracking system. Below is an extensive list of considerations for choosing a head mounted display to use for your VR applications.  
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==Audio==
 
==Audio==
 
===Speakers===
 
===Speakers===
Many of the modern head mounted displays come with their own audio solutions, either through built-in speakers or flip-down headphones. Of course closed-back circumaural headphones provide better isolation from your environment and more bass than small integral speakers.
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Many of the modern head mounted displays come with their own audio solutions, either through built-in speakers or flip-down headphones. Some allow you to plug in your own headphones, but not all head straps are compatible with wearing circumaural (over-ear) headphones. Bluetooth headphones may be supported as well, though often Bluetooth adds a noticeable delay, making it less suitable for real-time applications.
    
===Microphone===
 
===Microphone===
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===Eye Tracking===
 
===Eye Tracking===
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====Foveated Rendering====
    
===Additional Trackables===
 
===Additional Trackables===

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