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The table below is a comparison between all head mounted displays that we have, at some point, recommended for use in research applications. This is not a blanket endorsement of any of the products; each have their own pros and cons, possibly beyond the specifications listed below, that you would have to weigh when choosing a headset for your own research. Naturally, you can contact the TSG for advice.
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{| class="wikitable"   
 
{| class="wikitable"   
 
|-
 
|-
 
! scope="col" style="width:200px;"|  
 
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:nvisor_sx60.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:htc-vive-pro-eye.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Quest2.png|200px|Image: 200 pixels]]
 
|-
 
|-
 
! scope="col"|  
 
! scope="col"|  
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! scope="col"| Oculus Rift Dev. Kit 2
 
! scope="col"| Oculus Rift Dev. Kit 2
 
! scope="col"| HTC Vive
 
! scope="col"| HTC Vive
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! scope="col"| HTC Vive Pro Eye
 
! scope="col"| Valve Index
 
! scope="col"| Valve Index
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! scope="col"| Oculus/Meta Quest 2
 
|-
 
|-
| Introduced || Bronze Age || 2013 || 2014 || 2016 || 2019
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| Introduced || 2003 || 2013 || 2014 || 2016 || 2019 || 2019 || 2020
 
|-
 
|-
| Available at FSW || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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| Available at FSW || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/>  || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#FFB;" | Yes<ref group="fn" name="depr"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/> || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes<ref group="fn" name="resgrp"/>
 
|-
 
|-
 
! Display
 
! Display
! scope="row" colspan="5"|
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! scope="row" colspan="7"|
 
|-
 
|-
| Display Type || LCOS || LED || OLED || AMOLED || LCD
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| Display Type || LCOS || LED || OLED || AMOLED || AMOLED || LCD || LCD
 
|-
 
|-
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 || 1440*1600
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| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200 || 1440*1600 || 1440*1600 || 1832*1920
 
|-
 
|-
| Display Elements ||  2 || 1 || 1 || 2 || 2
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| Display Elements ||  2 || 1 || 1 || 2 || 2|| 2 || 1
 
|-
 
|-
| Pixel Density (ppi) || unspecified || 251 || 441 || unspecified || 598
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| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000 || 2,304,000  || 2,304,000 || 3,517,440
 
|-
 
|-
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000 || 2,304,000
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| Max Refresh Rate (Hz) || 60 || 60 || 75 || 90 || 90 || 144 || 120
 
|-
 
|-
| Display Refresh Rate (Hz) || 60 || 60 || 60/72/75 || 90 || 80/90/120/144
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! Viewing Optics
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! scope="row" colspan="7"|
 
|-
 
|-
! Viewing Optics
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| Field of View (horiz.)<ref group="fn" name="fov"/> || 44° || 90° || 93° || 108° || 98° || 108° || 97°
! scope="row" colspan="5"|
   
|-
 
|-
| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
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| Pixel Density (ppd) || ~29.2 || ~8.0 || ~10.6 || ~10.2 || ~14.0 || ~14.0 || ~18.8
 
|-
 
|-
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6 || 58-70
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| IPD (mm) || 53-72 || 62 || 62 || 61-72 || 61-72 || 58-70 || 58-68
 
|-
 
|-
 
! Physical properties
 
! Physical properties
! scope="row" colspan="5"|
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! scope="row" colspan="7"|
 
|-
 
|-
| Weight (g) || 1,050 || 379 || 439 || 555 || 809
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| Weight (g) || 1,050 || 379 || 439 || 470-555<ref group="fn>Original Vives were slightly lightened over the course of their production run</ref> || 550 || 809 || 503
 
|-
 
|-
| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 || 5.0
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| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5 || 5.0 || 5.0 || n/a
 
|-
 
|-
 
! Interface
 
! Interface
! scope="row" colspan="5"|
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! scope="row" colspan="7"|
 
|-
 
|-
| Platform || PC || PC || PC || PC || PC
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| Platform || PC || PC || PC || PC || PC || PC || Standalone
 
|-
 
|-
| SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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| SteamVR compatible || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Yes (with Oculus Link)
 
|-
 
|-
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB || DisplayPort, USB
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| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI, USB || HDMI, USB || HDMI, USB || DisplayPort, USB || USB (Optional)
 
|-
 
|-
| Controller || None || None || None || Vive Wand || Valve Index
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| Controller || None || None || None || Vive Wand || Vive Wand || Valve Index || Oculus Touch
 
|-
 
|-
 
! Tracking
 
! Tracking
! scope="row" colspan="5"|
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! scope="row" colspan="7"|
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|-
 +
| Type || n/a || 3DoF Non-positional || Outside-In || Lighthouse || Lighthouse 2.0 || Lighthouse 2.0 || Inside-Out
 
|-
 
|-
| Type || External || Outside-In || Outside-In || Lighthouse || Lighthouse 2.0
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| Degrees of Freedom || n/a || 3 || 6 || 6 || 6 || 6 || 6
 
|-
 
|-
| Degrees of Freedom || n/a || 3 || 6 || 6 || 6
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| Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn" name="lhii"/> || 100<ref group="fn" name="lhii"/> || Theoretically Infinite
 
|-
 
|-
| Max. Play Area (m2) || n/a || 0 || ~1 || 16 || 100<ref group="fn">requires 4 Lighthouses</ref>
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| Additional Trackers || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No
 
|-
 
|-
| Additional Trackers || n/a || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Hand Tracking || n/a || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No
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| Eye Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
 
! Audio
 
! Audio
! scope="row" colspan="5"|
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! scope="row" colspan="7"|
 
|-
 
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
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| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#FFB;" | Built-in speakers
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|-
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| Microphone || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|}
 
|}
    
<references group="fn">
 
<references group="fn">
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<ref name="depr">Available but no longer actively supported.</ref>
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<ref name="resgrp">Exclusive to certain research groups.</ref>
 
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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<ref name="lhii">Requires 4 Lighthouses 2.0</ref>
 
</references>
 
</references>
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 +
==External Links==
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https://vr-compare.com/

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