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== NVIS SX60 ==
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{{Infobox tsg
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| name          = Head Mounted Display
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| image          = Htcvive.png
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| caption        = HTC Vive
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| downloads      =  
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| manuals        =
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}}
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[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
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{| class="wikitable"
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<!-- Table of Contents will be generated here -->
|-
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! Product Specifications !!
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==Specifications==
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! Optical !!
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We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
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| Total HFOV || 44°
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{| class="wikitable" 
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| Exit Pupil (mm) || 9
   
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| Eye Relief (mm) || 23
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! scope="col" style="width:200px;"|  
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! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
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| Focus/convergence || Collimated
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! scope="col"|  
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! scope="col"| HTC Vive
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! scope="col"| Valve Index
 
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| Monocular FOV (diagonal)  || 60°
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! Display
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! scope="row" colspan="2"|
 
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| Vertical FOV || 35°
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| Display Type || AMOLED || LCD
 
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| Geometric Distortion || < 15%
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| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
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! Mechanical !!
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| Display Elements ||  2 || 2
 
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| Weight (g) || 1000
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| Pixel Density (ppi) || unspecified || 598
 
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| IPD Range (mm) || 53 to 72
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| Total Pixels (per eye) || 1,296,000 || 2,304,000
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| Cable Length (m) || 4.5
   
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! Performance !!
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| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
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| Resolution || 1280x1024
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! Viewing Optics
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! scope="row" colspan="5"|
 
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| Display Technology || LCOS (reflective)
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| Field of View <ref group="fn" name="fov"/> || 110° || 130°
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| Contrast || 100:1
   
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| Brightness (fL) || 30
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| IPD (mm) || 60.9-73.6 || 58-70
 
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| Spatial Resolution (arc-min/pixel) || 2
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! Physical properties
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! scope="row" colspan="5"|
 
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| Pixel Defects / Eye || <= 2
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| Weight (g) || 555 || 809
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== Oculus Rift Development Kit 1.0 ==
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[[File:OculusRift hero.png|200px|Image: 200 pixels]]
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== Oculus Rift Development Kit 2.0 ==
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[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
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{| class="wikitable"
   
|-
 
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! Product Specifications !!
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| Cable Length (m) || 4.5 || 5.0
 
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! Display !!
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! Interface
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! scope="row" colspan="5"|
 
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| Resolution || 960 x 1080 per eye
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| Platform || PC || PC
 
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| Refresh Rate || 75 Hz, 72Hz, 60Hz
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| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
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| Persistence || 2 ms, 3ms, full
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| Inputs || HDMI, USB || DisplayPort, USB
 
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! Viewing Optics !!
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| Controller || Vive Wand || Valve Index
 
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| Viewing Optics || 100° Field of View(nominal)
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! Tracking
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! scope="row" colspan="2"|
 
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! Interfaces !!
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| Type || Lighthouse || Lighthouse 2.0
 
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| Cable || 10' (detachable)
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| Degrees of Freedom || 6 || 6
 
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| HDMI || HDMI 1.4b
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| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
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| USB Device || USB 2.0
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| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
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| USB Host || USB 2.0 (requires DC Power Adapter)
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| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
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| Positional Tracker USB || USB 2.0
   
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! Internal Tracking !!
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! Audio
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! scope="row" colspan="2"|
| Sensors || Gyroscope, Accelerometer, Magnetometer
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| Update Rate || 1000 Hz
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! Positional Tracking !!
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| Sensors || Near Infrared CMOS Sensor
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|-
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| Update Rate || 60 Hz
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! Weight !!
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| Weight || 0.97 lbs (without cable)
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! Included Accessories !!
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| Included Accessories || HDMI to DVI Adapter
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|| DC Power Adapter
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|| International Power Plugs
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|| Nearsighted lens cups
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|| Lens cleaning cloth
   
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| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
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|}
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<references group="fn">
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<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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</references>
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<!--
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==Installation==
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==Configuration==
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==Usage==
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-->
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==See Also==
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*[[RIVER Labs]]
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==References==
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<references />
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<!--
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==External Links==
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-->

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