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| image          = Htcvive.png
 
| image          = Htcvive.png
 
| caption        = HTC Vive
 
| caption        = HTC Vive
| downloads      = *[[Media:Oculus_runtime_sdk_0.8.0.0_win.zip|<nowiki>[Legacy]</nowiki> Oculus Runtime SDK 0.8.0_win]]
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| downloads      =  
 
| manuals        =  
 
| manuals        =  
 
}}
 
}}
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==Specifications==
 
==Specifications==
   −
We offer multiple types of head-mounted display, as specified below.
+
We currently offer the following types of head-mounted display in our research labs. For a full comparison of past and present HMDs, as well as other headsets on the market, see [[Head Mounted Displays/Comparison|Comparison]].
 +
 
 
{| class="wikitable"   
 
{| class="wikitable"   
 
|-
 
|-
 
! scope="col" style="width:200px;"|  
 
! scope="col" style="width:200px;"|  
! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
  −
! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
  −
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
   
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Valve-index.png|200px|Image: 200 pixels]]
 
|-
 
|-
 
! scope="col"|  
 
! scope="col"|  
! scope="col"| Nvis Nvisor SX60
  −
! scope="col"| Oculus Rift Dev. Kit 1
  −
! scope="col"| Oculus Rift Dev. Kit 2
   
! scope="col"| HTC Vive
 
! scope="col"| HTC Vive
 +
! scope="col"| Valve Index
 
|-
 
|-
 
! Display
 
! Display
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 
|-
 
|-
| Display Type || LCOS || LED || OLED || AMOLED
+
| Display Type || AMOLED || LCD
 
|-
 
|-
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200
+
| Display Resolution (px, per eye) || 1080 * 1200 || 1440*1600
 
|-
 
|-
| Display Elements ||  2 || 1 || 1 || 2
+
| Display Elements ||  2 || 2
 
|-
 
|-
| Pixel Density (ppi) || unspecified || 251 || 441 || unspecified
+
| Pixel Density (ppi) || unspecified || 598
 
|-
 
|-
| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000
+
| Total Pixels (per eye) || 1,296,000 || 2,304,000
 
|-
 
|-
| Display Refresh Rate (Hz) || 60 || 60 || 60/72/75 || 90
+
| Display Refresh Rate (Hz) || 90 || 80/90/120/144
 
|-
 
|-
 
! Viewing Optics
 
! Viewing Optics
! scope="row" colspan="4"|
+
! scope="row" colspan="5"|
 
|-
 
|-
| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
+
| Field of View <ref group="fn" name="fov"/> || 110° || 130°
 
|-
 
|-
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
+
| IPD (mm) || 60.9-73.6 || 58-70
 
|-
 
|-
 
! Physical properties
 
! Physical properties
! scope="row" colspan="3"|
+
! scope="row" colspan="5"|
 
|-
 
|-
| Weight (g) || 1,050 || 379 || 439 || 555
+
| Weight (g) || 555 || 809
 
|-
 
|-
| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5
+
| Cable Length (m) || 4.5 || 5.0
 
|-
 
|-
 
! Interface
 
! Interface
! scope="row" colspan="4"|
+
! scope="row" colspan="5"|
 +
|-
 +
| Platform || PC || PC
 
|-
 
|-
| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || n/a
+
| SteamVR compatible || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || n/a
+
| Inputs || HDMI, USB || DisplayPort, USB
 
|-
 
|-
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
+
| Controller || Vive Wand || Valve Index
 
|-
 
|-
 
! Tracking
 
! Tracking
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 +
|-
 +
| Type || Lighthouse || Lighthouse 2.0
 
|-
 
|-
| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
+
| Degrees of Freedom || 6 || 6
 
|-
 
|-
| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
+
| Max. Play Area (m2) || 16 || 100<ref group="fn">Requires 4 Lighthouses 2.0</ref>
 
|-
 
|-
| Controller Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes, 2 Hand Controllers
+
| Additional Trackers || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 +
|-
 +
| Hand Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No
 
|-
 
|-
 
! Audio
 
! Audio
! scope="row" colspan="4"|
+
! scope="row" colspan="2"|
 
|-
 
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Not yet available.</ref>
+
| Built-in Headphones || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref> || style="background-color:#9F9;" | Yes
 
|}
 
|}
    
<references group="fn">
 
<references group="fn">
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
+
<ref name="fov">Field of View specified by manufacturer, could be horizontal or diagonal. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 
</references>
 
</references>
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==Usage==
 
==Usage==
 
-->
 
-->
   
==See Also==
 
==See Also==
 
*[[RIVER Labs]]
 
*[[RIVER Labs]]
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<references />
 
<references />
    +
<!--
 
==External Links==
 
==External Links==
*[http://oculus.com Oculus VR]
+
-->

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