Difference between revisions of "Head Mounted Displays"

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== NVIS SX60 ==
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{{Infobox tsg
 +
| name          = Head Mounted Display
 +
| image          = Htcvive.png
 +
| caption        = HTC Vive
 +
| downloads      = *[[Media:Oculus_runtime_sdk_0.8.0.0_win.zip|<nowiki>[Legacy]</nowiki> Oculus Runtime SDK 0.8.0_win]]
 +
| manuals        =
 +
}}
  
[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
+
A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
  
{| class="wikitable"
+
<!-- Table of Contents will be generated here -->
|-
+
 
! Product Specifications !!
+
==Specifications==
|-
+
 
! Optical !!
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We offer multiple types of head-mounted display, as specified below.
|-
+
{| class="wikitable" 
| Total HFOV || 44°
 
|-
 
| Exit Pupil (mm) || 9
 
|-
 
| Eye Relief (mm) || 23
 
|-
 
| Focus/convergence || Collimated
 
|-
 
| Monocular FOV (diagonal)  || 60°
 
|-
 
| Vertical FOV || 35°
 
|-
 
| Geometric Distortion || < 15%
 
|-
 
! Mechanical !!
 
|-
 
| Weight (g) || 1000
 
|-
 
| IPD Range (mm) || 53 to 72
 
|-
 
| Cable Length (m) || 4.5
 
|-
 
! Performance !!
 
|-
 
| Resolution || 1280x1024
 
 
|-
 
|-
| Display Technology || LCOS (reflective)
+
! scope="col" style="width:200px;"|
|-
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! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
| Contrast || 100:1
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! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
 +
! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
 
|-
 
|-
| Brightness (fL) || 30
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! scope="col"|  
 +
! scope="col"| Nvis Nvisor SX60
 +
! scope="col"| Oculus Rift Dev. Kit 1
 +
! scope="col"| Oculus Rift Dev. Kit 2
 +
! scope="col"| HTC Vive
 
|-
 
|-
| Spatial Resolution (arc-min/pixel) || 2
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! Display
 +
! scope="row" colspan="4"|
 
|-
 
|-
| Pixel Defects / Eye || <= 2
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| Display Type || LCOS || LED || OLED || AMOLED
|}
 
 
 
== Oculus Rift Development Kit 1.0 ==
 
 
 
[[File:OculusRift hero.png|200px|Image: 200 pixels]]
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Product Specifications !!
+
| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200
 
|-
 
|-
! Display !!
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| Display Elements ||  2 || 1 || 1 || 2
 
|-
 
|-
| Resolution || 640 x 800 per eye
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| Pixel Density (ppi) || unspecified || 251 || 441 || unspecified
 
|-
 
|-
| Refresh Rate || 60Hz
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| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000
 
|-
 
|-
| Persistence || None
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| Display Refresh Rate (Hz) || 60 || 60 || 60/72/75 || 90
 
|-
 
|-
! Viewing Optics !!
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! Viewing Optics
 +
! scope="row" colspan="4"|
 
|-
 
|-
| Viewing Optics || 110° Field of View(nominal)
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| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
 
|-
 
|-
! Interfaces !!
+
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
 
|-
 
|-
| Cable Length (m) || 1.8
+
! Physical properties
 +
! scope="row" colspan="3"|
 
|-
 
|-
| Input || DVI-D, HDMI 1.4
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| Weight (g) || 1,050 || 379 || 439 || 555
 
|-
 
|-
| USB Device || USB 2.0  
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| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5
 
|-
 
|-
| USB Host || USB 2.0 (requires DC Power Adapter)
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! Interface
|-
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! scope="row" colspan="4"|
| Positional Tracker || None
 
 
|-
 
|-
! Internal Tracking !!
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| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || n/a
 
|-
 
|-
| Sensors || Gyroscope, Accelerometer, Magnetometer
+
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || n/a
 
|-
 
|-
| Update Rate || 1000 Hz
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| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
|-  
 
! Weight !!
 
 
|-
 
|-
| Weight (g) || 379
+
! Tracking
 +
! scope="row" colspan="4"|
 
|-
 
|-
! Included Accessories !!
+
| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
|-
| Included Accessories || HDMI to DVI Adapter
+
| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
|-  
 
DC Power Adapter
 
|-  
 
International Power Plugs
 
 
|-
 
|-
Nearsighted lens cups
+
| Controller Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes, 2 Hand Controllers
 
|-
 
|-
Lens cleaning cloth
+
! Audio
 +
! scope="row" colspan="4"|
 
|-
 
|-
 +
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref>
 
|}
 
|}
  
== Oculus Rift Development Kit 2.0 ==
+
<references group="fn">
 +
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 +
</references>
 +
 
 +
<!--
 +
==Installation==
 +
==Configuration==
 +
==Usage==
 +
-->
 +
 
 +
==See Also==
 +
*[[RIVER Labs]]
  
[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
+
==References==
 +
<references />
  
{| class="wikitable"
+
==External Links==
|-
+
*[http://oculus.com Oculus VR]
! Product Specifications !!
 
|-
 
! Display !!
 
|-
 
| Resolution || 960 x 1080 per eye
 
|-
 
| Refresh Rate || 75 Hz, 72Hz, 60Hz
 
|-
 
| Persistence || 2 ms, 3ms, full
 
|-
 
! Viewing Optics !!
 
|-
 
| Viewing Optics || 100° Field of View(nominal)
 
|-
 
! Interfaces !!
 
|-
 
| Cable Length (m) || 3 (detachable)
 
|-
 
| Input || HDMI 1.4b
 
|-
 
| USB Device || USB 2.0
 
|-
 
| USB Host || USB 2.0 (requires DC Power Adapter)
 
|-
 
| Positional Tracker USB || USB 2.0
 
|-
 
! Internal Tracking !!
 
|-
 
| Sensors || Gyroscope, Accelerometer, Magnetometer
 
|-
 
| Update Rate || 1000 Hz
 
|-
 
! Positional Tracking !!
 
|-
 
| Sensors || Near Infrared CMOS Sensor
 
|-
 
| Update Rate || 60 Hz
 
|-
 
! Weight !!
 
|-
 
| Weight (g) || 439
 
|-
 
! Included Accessories !!
 
|-
 
| Included Accessories || HDMI to DVI Adapter
 
|-
 
DC Power Adapter
 
|-
 
International Power Plugs
 
|-
 
Nearsighted lens cups
 
|-
 
Lens cleaning cloth
 
|-
 
|}
 

Revision as of 15:33, 12 October 2017

Head Mounted Display
Htcvive.png
HTC Vive
Downloads

A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye[1]. HMDs are most often used for virtual reality, for instance in the Radboud Immersive Virtual Environment Research labs.


Specifications

We offer multiple types of head-mounted display, as specified below.

Image: 200 pixels Image: 200 pixels Image: 200 pixels Image: 200 pixels
Nvis Nvisor SX60 Oculus Rift Dev. Kit 1 Oculus Rift Dev. Kit 2 HTC Vive
Display
Display Type LCOS LED OLED AMOLED
Display Resolution (px, per eye) 1280 * 1024 640 * 800 960 * 1080 1080 * 1200
Display Elements 2 1 1 2
Pixel Density (ppi) unspecified 251 441 unspecified
Total Pixels (per eye) 1,310,720 512,000 1,036,800 1,296,000
Display Refresh Rate (Hz) 60 60 60/72/75 90
Viewing Optics
Field of View (horizontal)[fn 1] 44° 90° 90° ~85°[fn 2]
IPD (mm) 53-72 62 62 60.9-73.6
Physical properties
Weight (g) 1,050 379 439 555
Cable Length (m) 4.5 1.8 3.0 4.5
Interface
Control Unit Size (mm) 432 * 217 * 44 104 * 90 * 19 n/a n/a
Control Unit Weight (g) 2,386 200 (est.) n/a n/a
Inputs Dual VGA, Dual DVI HDMI, DVI-D, USB HDMI 1.4b, USB, IR Sync HDMI, USB
Tracking
Orientation Tracking No Yes Yes Yes
Position Tracking No No Yes Yes
Controller Tracking No No No Yes, 2 Hand Controllers
Audio
Built-in Headphones Yes No No Optional[fn 3]
  1. Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.
  2. HTC specifies a 100° nominal fov
  3. Available with the Vive Deluxe Audio Strap


See Also

References

External Links