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== NVIS SX60 ==
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{{Infobox tsg
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| name          = Head Mounted Display
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| image          = Htcvive.png
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| caption        = HTC Vive
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| downloads      = *[[Media:Oculus_runtime_sdk_0.8.0.0_win.zip|<nowiki>[Legacy]</nowiki> Oculus Runtime SDK 0.8.0_win]]
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| manuals        =
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}}
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[[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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A head-mounted display (HMD), is a display device worn on the head or as part of a helmet, glasses or visor, that has a small display optic in front of one or each eye<ref>https://en.wikipedia.org/wiki/Head-mounted_display</ref>. HMDs are most often used for virtual reality, for instance in the [[RIVER Labs|Radboud Immersive Virtual Environment Research labs]].
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{| class="wikitable"
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<!-- Table of Contents will be generated here -->
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==Specifications==
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We offer multiple types of head-mounted display, as specified below.
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{| class="wikitable"  
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|-
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! scope="col" style="width:200px;"|
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! scope="col" style="width:200px;"| [[File:NVision nVisor SX60 1 0.jpg|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:OculusRift hero.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Camera dk2.png|200px|Image: 200 pixels]]
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! scope="col" style="width:200px;"| [[File:Htcvive.png|200px|Image: 200 pixels]]
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|-
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! scope="col"|
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! scope="col"| Nvis Nvisor SX60
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! scope="col"| Oculus Rift Dev. Kit 1
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! scope="col"| Oculus Rift Dev. Kit 2
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! scope="col"| HTC Vive
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|-
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! Display
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! scope="row" colspan="4"|
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|-
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| Display Type || LCOS || LED || OLED || AMOLED
 
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! Product Specifications !!
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| Display Resolution (px, per eye) || 1280 * 1024 || 640 * 800 || 960 * 1080 || 1080 * 1200
 
|-
 
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! Optical !!
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| Display Elements ||  2 || 1 || 1 || 2
 
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|-
| Total HFOV || 44°
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| Pixel Density (ppi) || unspecified || 251 || 441 || unspecified
 
|-
 
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| Exit Pupil (mm) || 9
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| Total Pixels (per eye) || 1,310,720 || 512,000 || 1,036,800 || 1,296,000
 
|-
 
|-
| Eye Relief (mm) || 23
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| Display Refresh Rate (Hz) || 60 || 60 || 60/72/75 || 90
 
|-
 
|-
| Focus/convergence || Collimated
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! Viewing Optics
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! scope="row" colspan="4"|
 
|-
 
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| Monocular FOV (diagonal) || 60°
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| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
 
|-
 
|-
| Vertical FOV || 35°
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| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
 
|-
 
|-
| Geometric Distortion || < 15%
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! Physical properties
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! scope="row" colspan="3"|
 
|-
 
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! Mechanical !!
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| Weight (g) || 1,050 || 379 || 439 || 555
 
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| Weight (g) || 1000
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| Cable Length (m) || 4.5 || 1.8 || 3.0 || 4.5
 
|-
 
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| IPD Range (mm) || 53 to 72
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! Interface
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! scope="row" colspan="4"|
| Cable Length (m) || 4.5
   
|-
 
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! Performance !!
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| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || n/a
 
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| Resolution || 1280x1024
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| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || n/a
 
|-
 
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| Display Technology || LCOS (reflective)
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| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
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| Contrast || 100:1
   
|-
 
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| Brightness (fL) || 30
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! Tracking
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! scope="row" colspan="4"|
 
|-
 
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| Spatial Resolution (arc-min/pixel) || 2
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| Orientation Tracking || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
 
|-
 
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| Pixel Defects / Eye || <= 2
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| Position Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes || style="background-color:#9F9;" | Yes
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|-
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| Controller Tracking || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#9F9;" | Yes, 2 Hand Controllers
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|-
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! Audio
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! scope="row" colspan="4"|
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|-
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| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref>
 
|}
 
|}
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== Oculus Rift Development Kit 1.0 ==
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<references group="fn">
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<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
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</references>
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<!--
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==Installation==
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==Configuration==
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==Usage==
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-->
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[[File:OculusRift hero.png|200px|Image: 200 pixels]]
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==See Also==
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*[[RIVER Labs]]
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== Oculus Rift Development Kit 2.0 ==
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==References==
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<references />
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[[File:Camera dk2.jpg|200px|Image: 200 pixels]]
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==External Links==
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*[http://oculus.com Oculus VR]

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