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{{Infobox tsg
 
{{Infobox tsg
 
| name          = Head Mounted Display
 
| name          = Head Mounted Display
| image          = Camera_dk2.png
+
| image          = Htcvive.png
| caption        = Oculus Rift Development Kit 2
+
| caption        = HTC Vive
| downloads      = *[https://developer.oculus.com/ Oculus Rift drivers & SDK]
+
| downloads      = *[[Media:Oculus_runtime_sdk_0.8.0.0_win.zip|<nowiki>[Legacy]</nowiki> Oculus Runtime SDK 0.8.0_win]]
 
| manuals        =  
 
| manuals        =  
 
}}
 
}}
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! scope="row" colspan="4"|
 
! scope="row" colspan="4"|
 
|-
 
|-
| Field of View (horizontal) || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
+
| Field of View (horizontal)<ref group="fn" name="fov"/> || 44° || 90° || 90° || ~85°<ref group="fn">HTC specifies a 100° ''nominal'' fov</ref>
 
|-
 
|-
 
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
 
| IPD (mm) || 53-72 || 62 || 62 || 60.9-73.6
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! scope="row" colspan="4"|
 
! scope="row" colspan="4"|
 
|-
 
|-
| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || 95 * 59 * 20 <ref group="fn">Breakout-box</ref>
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| Control Unit Size (mm) || 432 * 217 * 44 || 104 * 90 * 19 || n/a || n/a
 
|-
 
|-
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || 75 (est.)
+
| Control Unit Weight (g) || 2,386 || 200 (est.) || n/a || n/a
 
|-
 
|-
 
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
 
| Inputs || Dual VGA, Dual DVI || HDMI, DVI-D, USB || HDMI 1.4b, USB, IR Sync || HDMI, USB
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|-
 
|-
 
! Audio
 
! Audio
! scope="row" colspan="3"|
+
! scope="row" colspan="4"|
 
|-
 
|-
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#F99;" | No
+
| Built-in Headphones || style="background-color:#9F9;" | Yes || style="background-color:#F99;" | No || style="background-color:#F99;" | No || style="background-color:#FFB;" | Optional<ref group="fn">Available with the Vive Deluxe Audio Strap</ref>
 
|}
 
|}
   −
<references group="fn"/>
+
<references group="fn">
 +
<ref name="fov">Actual field of view depends on the distance between the HMD lenses and your eyes. For all listed devices, this distance is variable.</ref>
 +
</references>
    
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