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     | downloads          =  
 
     | downloads          =  
 
     | manuals            = {{bulleted list
 
     | manuals            = {{bulleted list
         | [https://docs.unity3d.com/Manual/index.html Official Documentation]
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         | [https://docs.openbci.com/ Documentation]
 +
        | [https://sccn.ucsd.edu/~mgrivich/LSL_Validation.html LSL Validation]
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        | [https://labstreaminglayer.readthedocs.io/info/supported_devices.html Supported Devices and Tools]
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    }}
 +
    | header2            = Templates
 +
    | data2              = {{bulleted list
 +
        | [https://surfdrive.surf.nl/files/index.php/s/qggfMMKsnUIDO0k example scripts (zip)]
 
     }}
 
     }}
 
   }}
 
   }}
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===Versions===
 
===Versions===
The TSG uses the version 1.15.0. Open a command to find your version used:
+
The TSG uses the version 1.15.0. Open a command and type the following to find the version used:
    
<code style="background-color:#000; color:#fff; padding:1px 3px;">c:>python</code><br/>
 
<code style="background-color:#000; color:#fff; padding:1px 3px;">c:>python</code><br/>
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==Usage==
 
==Usage==
''(Under Construction)''<br/>
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=== Python ===
We are working on templates and tips. Stay tuned!
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A short example for sending lsl streaming data:
*[[Unity/Timing]]
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<syntaxhighlight lang="python" line>
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#!/usr/bin/env python
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import threading
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from pylsl import StreamInfo, StreamOutlet
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def getData():
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    while running:
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        buffer_in = getSensorData()
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        send_data = True
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        time.sleep(0.001)
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info = StreamInfo(
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    name='MyStream',
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    type='COP',
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    channel_count=4,
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    nominal_srate = 200,
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    source_id='BalanceBoard_stream'
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    )
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outlet = StreamOutlet(info)
 +
 
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threading.Thread(target=getData).start()
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while running == True:
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if send_data:
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outlet.push_chunk(buffer_in)
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send_data = False
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</syntaxhighlight>
 +
 
 +
A short example for receiving lsl data:
 +
<syntaxhighlight lang="python" line>
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#!/usr/bin/env python
   −
===Builds===
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from pylsl import StreamInlet, resolve_stream
We advise not to run your experiment from the Unity Editor, this will cause unwanted overhead that harms the performance. You can create a PC Standalone build to run it on our [[Computers | lab computers]].
     −
==References==
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streams = resolve_stream('name', 'MyStream')
<references />
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#streams = resolve_streams()
   −
==External Links== <!-- Optional -->
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inlet = StreamInlet(streams[0])
*{{Official website|https://unity3d.com}}
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while True:
*[https://docs.unity3d.com/Manual/index.html Official Documentation]
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    sample, timestamp = inlet.pull_sample()
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    print(timestamp, sample)
 +
</syntaxhighlight>

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